Mass Effect Codex, Galaxy Map, and Item Descriptions

Story time.

When I was writing for Star Wars: The Old Republic, BioWare Edmonton’s design director called me into his office and said “How do you feel about working on Mass Effect 2?”

My response was, “Um… why, do they need me?”

ME2 had six writers on it already. But it turned out that three of them were leaving the company when they were done writing the dialogue, and a fourth one broke his shoulder slipping on an ice rink at a kid’s birthday party. The grunt-work writing remained: the Codex entries, the Galaxy Map, the weapon descriptions — essential words to make the game function, but nothing as glamorous as writing characters the audience would love.

So I took over the non-voiced text from the previous IP expert, Chris L’Etoile, starting with the Galaxy Map. I said, “This works like Star Wars, right? Ice planet, swamp planet, city planet?”

In response, Chris sent me a chart of the minimum molecular weights of gases retained by a heavenly body. This was important to get right, he said, because 90% of the 300 planets on the map were not going to be able to support life. They were going to be barren rocks with gases, just like in the actual Milky Way. My job was to turn them into something interesting and accurate at the same time.

“Uh… does your audience actually care about this?” I asked.

“Yes,” Chris replied. “This chart is why you can’t terraform the Moon. Even if you pumped in all the oxygen and nitrogen you needed to create an atmosphere, the weak gravity means it’d float off into space. You need to know that, because this is the way we did it on Mass Effect 1 and some of our fans on the forums are astronomers. They’ll know if something is off and they’ll tell everyone. By the way, remember that BioWare’s CEOs are doctors, so they’ll know if any alien biology doesn’t work. Good luck!”

That was my introduction to writing hard science fiction, or at least harder than I’ve seen in any other space opera video game. Video games, as a rule, are soft science fiction, with plasma guns and teleportation and all kinds of tech that would require huge leaps in science but makes for easy narrative grease.

I had to learn the rules before I broke them, so I learned all I could about planetary formation and the early stages of life on Earth. Then we got to the Codex entries on weapons, and I had to figure out how to make things sound awesome and match up with what the combat team wanted. I did this through the game shipping and 9 pieces of downloadable content. I also headed up the team on the Cerberus Daily News, 365 player-facing entries that had to be important enough to seem newsworthy but inconsequential enough that we didn’t complicate the writing of Mass Effect 3.

By the time Mass Effect 3 rolled around, I was designated as “the writer who cares about the science,” and was dubbed the de facto IP expert. I did what I could to make the game and its accompanying DLC (another 9 pieces) as consistent with the laws of physics as possible.

Below are some examples I’m proud of.

The Thanix “Cannon

The Thanix weapon you get for your crew’s spaceship is an example of the writing “iceberg” in ME2: a lot of effort, 90% of which the player will never see. We knew that we wanted the weapon to be adopted from Sovereign’s main gun in Mass Effect 1, and that it was super-advanced. The Reapers had a civilization millions of years old and technology that should sound awesome.

It couldn’t just be a laser, because how boring would that be? Further, it shouldn’t be a particle beam (you get that as a hand-held weapon in the game), or a microwave/maser weapon, or anything we’d heard of before. On the other hand, it still had to make physical sense and look like a directed-energy weapon, because that’s what the cutscenes in ME1 showed. So the bar was high.

I ended up scouring pages from the U.S.’s Defense Advanced Research Project Agency and ultimately a 1951 book by Arthur C. Clarke from which a DARPA project (MAHEM) was inspired. Yes, it was an old idea… but if an old idea is grounded in physics, it still works.

Palaven, the Turian Homeworld

I like this one because it’s an example of literal world-building. It’s also an example of where the Codex and Galaxy Map overlapped, and I had to say similar-but-not-identical content in two places.

We met turians in Mass Effect 1, and Chris L’Etoile’s codex entry mentioned that their homeworld had intense solar radiation, more so than Earth. This is why turians look metallic — their life evolved to incorporate metals in their organic processes so that their silver carapaces reflect away the damaging rays.

But when we finally got to go into the system in Mass Effect 3, I had a conundrum. How would their plants work? Turians breathe nitrogen and oxygen just like humans, and their plants photosynthesize the same… so if the plants were metallic, wouldn’t they be handicapping their energy source?

That’s when I researched my butt off, and found out how Earth’s life deals with intense solar radiation. I wrote that bit about shutting down metabolic processes during the day and repairing the damage at night because lichens on Earth do that already. That’s how good science fiction works — you find a factual core around which you can wrap a narrative.

The Geth Plasma Shotgun

I bring this one up in interviews a lot because it’s an example of being a team player. The combat designers wanted an “unshotgun” that could operate at longer ranges and charge up for higher damage. They spent a lot of time and some art resources on it and they had really good gameplay reasons: certain classes that could use shotguns were due for a buff and would love this weapon. It was the “energy shotgun,” or the geth’s “Plasma Shotgun,” since ME1 mentioned that geth sometimes plasma-burned Alliance soldiers.

Here’s the thing: plasma weapons, in physics terms… are bullshit.

I know they’re in a lot of science fiction, but there are reasons real-life weapons manufacturers aren’t making them. You don’t fire “bolts of plasma” and certainly not “shotgun shells of plasma.” Plasma’s a superheated gas. A stiff wind would blow it back in your face. Nor is it easy to magnetize it and fling it, especially with enough force to do much to an armored, moving opponent. It’s orders of magnitude easier to make a gun or flamethrower that does the job better and cheaper.

But… my job is not to make other people throw out their work. So I didn’t say no, and I didn’t give up. Giving up is not in my workflow.

I talked with a physics teacher I once had who now works at NASA, and with a science-fiction conflict-simulations group, and we brainstormed over e-mail. The result is what you see up there: room-temperature superconductors, miniaturized into toroid-shaped shotgun rounds, that are charged up and flung at the enemy, flash-creating plasma on impact. Pow. The Geth Plasma Shotgun that made the writing, art, and combat teams happy. And players got that sweet gameplay we all wanted. They freakin’ loved it.

Asteria

This was a little throwaway entry in the Galaxy Map. I wanted to include it because every science fiction property in the world has habitable planets that are filmed on a back lot in Southern California or something similar. The air is hardly ever a problem, the animals look like pets from a store like those snakes in the Dagobah swamps… they’re just not alien.

So, I made Asteria, which is a habitable garden world… except the numbers are 95% right instead of 100% right. It’s just a little off-target, with too much CO2. Not enough to totally prevent humans from adapting, but retaining enough heat to feel worse than Earth. And advising visitors to, almost literally, bring a canary like it’s a frickin’ coal mine.

This detail was possible because the player can’t land on Asteria, so we didn’t have to expend resources on some weird mechanic showing it off. You don’t want to go there? Super. We give you just what you want, and get text that evokes versimilitude to the universe at the same time.

Bekenstein

I wrote this one up for the Kasumi: Stealing Memory DLC, the planet where Kasumi Goto takes you to an arms dealer’s fancy party. Having seen farming colonies like Eden Prime in Mass Effect 1, I thought it’d be neat to make the planet the equivalent of the humans’ New York or Tokyo. Its proximity to the Citadel made it all come together.

My one regret is that if you’re not from the USA, “more expensive than surgery” may not ring quite as true.

The Omni-Blade

This was an example of retroactive continuity and avoiding worse retroactive continuity.

By Mass Effect 3, we wanted a melee attack that was cooler and more unique than Shepard elbowing his enemy. Word came down from on high to make a “holographic switchblade.” Which, of course, doesn’t make sense. Early ideas (from someone I’d rather not rat out, since God knows I’ve had my share of non-starters) justified it as saying it was a form of “hard light.”

Of course, the previous two games didn’t have any hard light. No lightsabers, no holo-shields. And this wasn’t even newly-captured Reaper tech, it was a weapon Shepard has from the get-go. It was going to have variations based on Shepard’s character class, so the Alliance had clearly mastered it.

So, it was up to me to craft a Codex entry explaining what this glowing blade (or bludgeon, or whatever) actually was. And, as a bonus, I avoided saying they were just invented, because at the time we didn’t know if we were going to visit the First Contact War in another game or comic or whatever else the franchise needed next.

Thus, this entry: highlighting that Alliance soldiers, like real-life modern soldiers, rarely kill in hand-to-hand, but the Reaper invasion demanded new tactics.

And Let’s Not Forget the Cerberus Daily News

President Huerta’s Predicament

I wanted to have some news items from Earth, since ME1 and ME2 never took us there, and many players would want to hear what Earth life is like. Some of my biggest writing influences were in the cyberpunk genre, and though Mass Effect is more space opera than cyberpunk, the advancements of technology would change the world.

The Huerta stories explored this idea — that humans would use data storage in medicine, and somewhere, the law would need to draw the line differently regarding what “death” really is. Of course, the story grabs more attention if you give it enormous stakes, such as the Presidential line of succession. Incidentally, the Huerta stories showed up as a tiny mention in Mass Effect 3 with Huerta Memorial Hospital — a hospital named after a President who insisted he wasn’t dead yet. Welcome to the politics of the future.

Let’s end this sample with a bang — the final entry of the Cerberus Daily News when the collected peoples of the galaxy started to figure out that the Reapers were coming. This last entry left on an ominous note (if you were following the storyline ending in ME2 and/or the Arrival DLC) and the next thing the players would see was ME3 trailers that showed the Reapers attacking Earth. I thought this put a nice capstone on the entries and built the hype like we needed to.

In Which I Share Regrets and a Parable About Blessings

New Year’s is the time of the obligatory retrospectives, and I am not immune to the call of tradition. My writer friends are posting lists of the short stories they sold, or the final page of their manuscript’s rough draft, and other celebratory milestones. It makes me take stock and think about how much I’ve done… and also, how little.

Last year at this time, I was riding high with 75,000 words of my manuscript in the can, and a goal of 130,000 or so. But when 2024 ended, I counted it up and found I only reached the 93,000 mark. Honestly, as writers go, that’s not a lot of improvement. Sure, some of it required research, and it’d be hard to write a novel about a presidential campaign without seeing the new political landscape determined by November 5th’s election, but it made me ask, what happened? Was I just, as Brian Michael Bendis put it in Fortune and Glory, “the suckiest suck-ass in the history of sucking?”

On New Year’s Eve, I spent some time with the accomplished Whitney Beltran and a few other luminaries in the TTRPG space. Rather than just making up a sentence or two for resolutions, she had us fill out a party activity/personal growth booklet called YearCompass. It’s like 15 pages of conversational material about what you accomplished and what you didn’t, and it opened my eyes enough for an in-depth retrospective.

So Where DID the Time Go?

Part 1: Health

Well, I came closer to being the subject of a meme than I ever wanted, even before the term “brainrot” was a thing…

In January I had the double-header of dislocating my knee and getting laid off. My priorities had to be getting out of my leg brace so I could resume being able to drive, and then later, walk unassisted. Though I was able to get around without a crutch by the time of the Game Developer’s Convention in March, I still had an 11mm chunk of cartilage floating around in my knee. I got it removed via surgery June 5th or so. I lucked out and didn’t need donor cartilage. My surgery recovery was a lot shorter than expected, but still, the knee didn’t hold weight for a few weeks and it took a bit out of me. The rest of the family didn’t get off scot-free, either: besides having to help out with the things I couldn’t do, we also had a broken foot and some illnesses in the mix.

Part 2: Doing Those Adult Things

In case you haven’t been following the state of the video game industry right now, it’s at about a 20% unemployment rate. The Great Depression, at its height in 1933, was 24.9%, so while it’s not the literal worst it could be, it’s comparable. The least common positions to be hired? Game Designer and Narrative Writer. So believe me when I say when I got laid off from Airship, I didn’t know if I was going to get a gig in weeks, months or years.

Fortunately, I shmoozed to the best of my ability at GDC, and got a 13-week contract, writing for an adorable little New York startup called ThrivePal. I worked on a game that has yet to be announced… and then my contract was up. Back I went into the mix, and wound up at Eram Games, a Jordanian company working on another largely-unannounced project. As of now, my duty there is done and I’m back out on the streets.

Simultaneous with all of this was the discovery of mold in our house. Not only could we not live in it while it was being stripped and reconstructed, my wife found a new place that came on the market that fit a lot of our criteria. We could do a down payment, get a loan, put the old house on the market, and because it had appreciated in value (other than the mold), we could pay down the new place enough so that the mortgage was back to a sane level. Provided the old place sold. Right?

Actually… yes.

I was scared out of my damn mind with what we call “provider panic.” I thought the old house wouldn’t sell, or not at a level that the numbers would work, but they did. Was that the end of our crazy ride? No, not by a long shot. This year my son had a bar mitzvah in the middle of all this, and my daughter graduated high school, got her first summer job, and went off to college.

Part 3: Electioneering

As I wrote a few times this year, I was also hell-bent on writing literally hundreds of letters to eligible voters and tried my hand at recruiting new ones in person. I went to a local mall to register voters and took a bus trip to a nearby swing state to knock on doors. And, come November 5th, all of it was for nothing.

Well, not quite. I kept at it after the election, doing ballot curing by phone. In some incredibly tight races, we helped swing a Senate seat. So that’s not nothing, exactly, particularly if the other side has any infighting during their votes over the next two years. And, of course, this all meant I had a clearer view of a presidential campaign, which is the subject of Civil Blood’s sequel.

Part 4: Personal Writing

During the election, there was a part of me that had another gut check, because the tone of my novel could seriously need to change one way or the other. I’m trying to avoid writing something ripped from today’s headlines, because I’m aiming for the feel of a future time rather than five minutes ago. So some of my procrastinating was because I wanted to see how November 5th turned out.

I also got distracted by the chance to sell some short fiction. I wrote, revised, and polished two short stories, “Prisoner of the Freest World” and “A Jones For Your Affection,” each targeted to separate small-press anthologies. And will you be seeing them?

No.

No, you will not.

After writing, getting feedback, rewriting, and submitting the stories before the deadlines, neither anthology got enough quality submissions to launch. It’s theoretically possible that some magazine might like the material, but I’ve done a lot better with anthologies than I have with magazines that don’t specify what exactly they want.

So in many ways, this year hit me, over and over again. But I’m gonna take the “growth mindset” option here and count what blessings I do have, because my life could be a lot worse.

So What Was That Parable?

Chantal and Zelda’s homily is nice, but I was always partial to the story of Thor, Loki, and the giants who tested him.

For those that don’t recall, Thor and his pals journey to Jotunheim and meet Utgard-Loki, the king of the giants. Utgard-Loki asks Thor to wrestle his decrepit old grandmother, drink from their mead-horn, and try to move the giants’ sleeping cat. The thunder god who has no equal struggles to do each, and only afterwards finds out he was tricked by the giants’ illusion magic. He was actually wrestling Old Age, drinking the sea, and trying to move the coil of the Midgard Serpent.

The lesson here is that though you may beat yourself up for a lack of success, you might not be considering the reality of how difficult your struggles might be.

In trying to summarize my last year to Whitney and her friends, I mentioned I was feeling down because of how little I accomplished. Part of the YearCompass asked “What are you most proud of?” And I wasn’t sure.

Then Beth, one of the participants, said something to the effect of, “Well, if I were you, I’d put down ‘resilience.'”

So, I haven’t succeeded as much as I’d like to have, but I’ve been someone my family can rely on while we got hit with a few crises. I needed help with physical damage, but at least I held it together emotionally. And if you did, too, remember that in a year like 2024, that wasn’t a given.

Looking to the Future

Okay, so let’s give the forward-looking goals, if not actual resolutions.

  • I want to get employed again. With the game industry as grim as it is right now, I’m looking both in and outside it. That means training for alternative professions if I have to.
  • I want to finish the rough draft of Civil Blood’s sequel. Not necessarily a draft good enough to show other people yet. The rough draft is, in the words of some writer or other, “being able to tell yourself the story, before you can tell it to anyone else.”
  • If I find myself with free time, I’m going to polish my portfolio. I have samples for various formats that aren’t represented, and I can write more, so that page may be built up in the coming days.
  • I’m learning about SEO optimization, so perhaps this site will have some more visitors as I experiment and implement my new knowledge.
  • I haven’t decided yet on what I want to do with my social media presence. I want to cut down the number of hours a day I look at it, while also making myself visible on BlueSky, where I’m growing a following.
  • I may post more about my martial arts hobbies, which I haven’t mentioned on this page yet. I’m experimenting with Chen family tai chi, which is not as combative as some of the other arts I’ve studied. But it’s aces at rebuilding leg strength!

So let’s ring in 2025, and brace ourselves, ’cause we may need all the resilience we can get.

In Which I am Back in the Saddle

Slowly, the world turns, leading to more troubles and more triumphs. You may have read about the troubles in the last post: a double-hit of injury and unemployment. But pain doesn’t last forever, and, in my case, unemployment doesn’t either.

I lucked out in more than one respect — I managed to make it to the Game Developer’s Conference in San Francisco, and networked my butt off. Not every meeting bore fruit, but one did — I met Y-Lan Boureau, the founder of a startup called ThrivePal. She was looking for nerdy writers, and I happened to be one. As of April 12th, I have some contract work with ThrivePal, so you may consider me gainfully employed as a writer once more.

That’s probably the biggest news, but as far as You the Gentle Reader are concerned, it may not make a vast, visible difference just yet. I can’t talk about the project, probably for a long time. So let me distract you with something that might entertain… a lovely bit of cover art!

Remember this one?

I still don’t know where the pink hair came from.

Like with Keen Edge of Valor, a character from one of my stories made the cover of the brand-spanking-new installment in the Libri Valoris (Books of Valor) series. Keen Edge up there has the Lady of the Lake on the left with King Arthur’s spear (the Rhongomyniad), as detailed in “The Torturer of Camelot.” Well, now we’ve got a new heroic trio, and I’m not talking about that movie with Michelle Yeoh. I’m talking about…

The cover of Paladins of Valor, 5th book in the Libri Valoris series.
Warning: Contains an unsafe level of redheads.

All the Details, a.k.a. A Brief Commercial

Paladins of Valor is the fifth and last anthology in the Libri Valoris series, and it’s coming out April 19th, 2024. As I write this, it’s still in pre-orders, but by next week’s FantaSciCon, it’ll be available to all.

For Paladins, I wrote a story called “High Water Mark” in which a paladin, her apprentice, and a formerly enslaved camp follower serve the Union Army at the Battle of Gettysburg. The paladin, Seraphine, is pictured on the left with her armor and a Sharps rifle. (Yes, I know plate mail doesn’t stop Civil War-era rifle rounds. I took that into account in the story.) The apprentice, Miri, and her new friend, Jessie, are just as important, but you’ll have to read the piece to see how it all shakes out.

There’s 14 stories of paladins in the anthology, some of whom you may know from already-existing worlds printed by Chris Kennedy Publishing. The guy in the middle of the cover is Gavin, the bearer of Nuada’s Silver Hand in a story of the Milesian Accords universe by Jon R. Osborne. (The dog’s name is Zeus.) The legionnaire on the right is (I think) from the Roman-esque Chronicles of Hanuvar universe by Howard Andrew Jones, and he’s Killian Pullio Vicentius. I’m not 100% sure, because there’s also an appearance in the anthology from the legendary spear-wielding centurion Longinus. But that story takes place a long time after the Roman era, so either it’s not him or the artist just put him in armor because of the Rule of Cool.

What Other Books You Got?

If anthologies aren’t your speed, I don’t have any other new writing coming out, but I have been reading and reviewing books on the regular. A website called Shepherd.com asks authors for their three favorite reads of the last year so they can build a library of short and sweet reviews. Their landing page lists the most popular. They hit me up and I sent in my faves. It sort of defeats the point for me to repost them here, so here’s the link to my three — one traditionally published, two indie.

And What of That Fancy New Novel?

The short version: I’ve been focusing on getting a job and researching games at night. I’ve been almost completely stalled on Civil Blood’s sequel. Over the last two months, I’d guess I got about 5,000 words added. Not zero… but not good. Hopefully my life will get a little less complicated and I can make some real progress.

Time to get to work.

In Which I Experience the Worst Pain of My Life

Hi, how have you been? Things were going pretty great for me two months ago, right? Oops, here comes the karma train, and it does not appear to be slowing down.

To start with, at the end of January I suffered what you might call a “sports injury.” I was stretching, because one of my goals was to regain a little of the flexibility I had when I was younger. One of the stretches was a front split. The stretch lets me do higher front kicks, and I like to be able to get my foot up to head height. I can’t really do “the splits” in the way people think of them — I can feel the limits of my hip sockets far before I get there, but I can usually get a nice hamstring stretch out of trying.

Usually.

This time, instead of doing the safe thing and kneeling on the rear knee while stretching the front leg forward, I tried to just slide into the split. I was in socks on carpet. But my rear leg twisted and somewhere between half or all of my weight was on it. And I dislocated my kneecap.

It popped back into place immediately, but the damage was done. I had excruciating pain and a leg that could bear no weight. I have a few canes in the house but no crutches, and canes were simply not good enough. My wife drove me to the ER. At about two in the morning, we got home with a leg immobilizer, crutches (which make all the mobility difference in the world) a bottle of 600-mg prescription ibuprofen, and some hydrocodone. For those who only know brand names, that’s tabs of Advil and Vicodin. I slept in my clothes (because taking off clothes was actively painful), and got up for work the next day with a story to tell.

Then, like dang near every other company in the games industry this year, Airship Syndicate decided it was time to do some layoffs.

To be clear, I don’t begrudge them the decisions they had to make. The upper management were pretty transparent about the source of the decision and cut their own pay in solidarity. They didn’t want to lose anyone.

It came as an unpleasant surprise, because I had been deliberately busting my butt for the previous month to hit deadlines. One of the things I’d learned in other jobs is that while management likes to say layoffs are not performance-related, when they make the decision of who the company can afford to lose, a proper manager will look at some kind of semi-objective metric. Who’s got a high-paying salary that will save us a good chunk of change? Who’s got bad performance reviews? Who’s got measurable accomplishments as represented by tasks checked off in the task tracking software?

I don’t know the decision process used at Airship. I do know that this time around I have no basis to wonder “was I not enough?” I was writing a lot of content, and my team and manager were pleased with my work. And because I’ve gone through this before, I’d been knocking out a lot of tasks and checking them off. But as several thousand highly experienced people in the game industry can tell you, sometimes it’s not just about being a valuable employee. Sometimes all you can do is say goodbye, update your resume, and start the application dance once more.

Out on the Streets, Into the Orthopedist’s

Of course, the main thing that occupied my mind was my new handicap. I’ve never broken a bone before, or anything on the scale of a dislocation. A visit to the orthopedist led to X-rays and a leg brace, which I actually managed to sleep in for a week or two. Then came an MRI, which revealed that I managed to bruise the end of my femur and break off a small amount of cartilage. I may need surgery to remove it, depending on how it heals. Apparently it feels like having a stone in your shoe, except it’s in your fricking knee.

Then there was physiotherapy. Two crutches gave way to one crutch, and then, as long as I don’t go super far, no crutches. Slowly my need for the leg brace has lessened, from sleeping in it to limping in it to going a whole day without it so long as I’m super careful. Vicodin was necessary for the first night or two, but after that, Advil was the way to go, sometimes for the pain but more often to try to reduce the swelling.

Next up came the applications. While waiting for any replies, I sat in bed, paid bills, prepped my taxes, and refreshed my memory on a bunch of relevant video games.

Lest you think that sounds like paradise, I’d like to introduce you to my wife. Jenny is working a full-time job, and now she had to feed me and strap me into the leg brace, while also picking up the slack of dishes, driving, cleaning the kitchen, trash, hauling laundry, and other things I was no longer capable of handling. We also had two blackouts (thanks, Pacific Gas and Electric!) and some strep throat going around the family. So while I got better, everybody else got measurably worse, and only a jerk would think that’s a good deal.

So Did Ya Write?

Well, I was laid up in bed with nothing to do but heal, so yes, a little.

Back in late January, I spotted a themed anthology and rewrote a short story to specifically target it, which took up all my personal writing time for a few weeks. My writers’ group queued the story up for review in four weeks, which was going to be when the submission window closed. I always want feedback before firing off a story, so I used the group’s rule of “if you review the most stories in a week, you can get your own bumped to the front of the line.” In other words, I burned my eyes and typing fingers out trying to write extensive, helpful critiques.

It worked, though — I got feedback in one week instead of four, and the story was submitted with time to spare. Whether or not it’ll be accepted is not up to me. It was bit of a sunk cost — I’d already spent time and effort on the rewrite by the time I busted my knee, and wanted to see it through. Future personal writing is a lot more dicey.

So, What Now?

So now I sweat in physiotherapy and make myself into the best potential employee I can be.

There’s a Sun Tzu quotation that goes “If you know everything about yourself, you will win 50 percent of the time. If you know everything about your opponent, you will win 50 percent of the time. If you know everything about yourself and your opponent, you will win 100 percent of the time.” I try to take this attitude into job interviews, but there are so many “opponents” who are potential employers that it becomes hard to predict where I might be the perfect fit.

When I think about returning to Civil Blood’s sequel, I think first of all the AAA-caliber games I missed out on playing because I had to master Wayfinder, and the mobile games I focused on for years before that, because I was working in the mobile space. That made sense for me at the time, but the next job I apply to might be for a mobile game, or it might not.

Worse, it’s a different landscape for hiring now — to get re-employed, I’m competing with hundreds of writers and narrative designers, many of whom have similar experience. So, I need every edge I can get, and game literacy is a big part of that.

So, I’m going to focus on games for all my available time for at least a week or two. After that, we shall see. Spending an hour or two per night on a personal project may feel like a waste, or after a long day of twitchy reflexes, it may be a much-needed mental release.

You know… just what the doctor ordered.

In Which It’s the Most Plunderfool Time of the Year

The Great Hall, decorated for Eventide in Wayfinder

According to the Internet, Confucious was the one who said “the hunter who chases two rabbits catches neither,” and man, does that explain what happened to my blog this year. It’s been months since I updated it, because I was busy chasing three other rabbits: posting my progress on Twitter, Facebook, and now Bluesky.

The good news is that my updates are largely positive. It was a good second half of the year for me, and there’s progress on a number of writing-related fronts, so let’s focus on those.

First, There’s The Singing and the Deep-Fried Jello

Airship Syndicate, whom I work for, officially ended my contract this summer with an offer to be brought in-house. I took it, of course, and in September, we opened our game, Wayfinder, to early access players. While the other writers worked on the main story quest, I took point on the holiday event and as of December 15th, the event is on!

The downloadable patch is called Eventide, after the winter solstice holiday in Evenor. There’s new seasonal quest content, seasonal loot, seasonal bosses, pets, a snow-covered version of the Highlands and Skylight with lights all over it, craptons of citizen dialogue talking about the season, and some singing carolers. (Yes, I wrote the songs.) Lastly, there’s the goblin tradition of the Plunderfool, a world event where one unlucky goblin is given the most valuable gifts by the whole tribe, a chest to hold them in wrapped in colorful lights…

…and a running start.

Anyone who lures him out and catches the Plunderfool can beat the jingle bells out of him to get him to drop presents. Of course, he takes the traditional goblin painkillers and steroids, so he’s a tough nut, and it’s expected that you bring a few friends to help with the process. Whether or not he survives this mangling is not the point of the holiday, but it’s considered good luck if he lives. After all, next year you never know who the Plunderfool might be.

The Eventide event is live now, and is planned to end January 12th, 2024.

Chris's character chases the Plunderfool goblin through the snow.
This little twerp doesn’t hold still for screenshots.

Second, There’s Been Vampires on the Campaign Trail

At my last update, I was 38,000 words into Civil Blood’s sequel. I am happy to report that I was able to focus pretty well over National Novel Writing Month, and though progress has been slow, I am now up to about 75,000 words. That’s nowhere near the end: Civil Blood was 129,000, and I’m shooting for approximately the same size. But progress is progress.

Incidentally, during the holiday season, I’m making Civil Blood on Kindles on sale until December 25th. 99 cents for a 400-page book on Kindle ain’t a bad bargain, so if you’ve ever wondered if I’m any good at this novel writing business, this is the time to stock up for less than your average parking meter fee.

And Third Come the Paladins

I revisited the FantaSci writing contest this year, the contest I won back in 2022 with “The Torturer of Camelot” in Keen Edge of Valor. Like that year, this year the top four short fiction entries will be published in their new themed anthology, Paladins of Valor in 2024. If past is prologue, there will be around 15 stories in the anthology, all about paladins in various forms, oaths, and eras.

My short story was one of the four selected. Though I don’t think I can say much about it, it’s called “High Water Mark,” and if you’re a student of history, you might be able to put together where and when it’s set. I did a fair bit of research for it, which always gets me psyched. It’s great to have more fiction coming out, and I’m really curious to see the other stories that got chosen. Heck, I want to see the ones that didn’t make the cut, too, because the editor, Rob, says the talent this year was on full display!

Catch Me On Bluesky!

I’m trying to make the transition off Twitter, so now I’ve got a presence on Bluesky. In case you’re on there too, I’m now @theotherhepler.bsky.social.

And that’s all he wrote!

A caroler in Wayfinder promises her audience to sing a song about the Gloom.
The darkest, most metal of the Eventide carols, coming up!

In Which I Trade New Stories for Old

"Fangs for the Mammaries" @2023 by Clyde Caldwell

It’s been another long dearth of posts, but I assure you, it’s for a good reason. When we last left our intrepid writer, he was modifying Civil Blood‘s sequel to match up with real-world molecular biology. What’s been going on since then?

Writing. Lots of it. By day, I’m working away on Wayfinder for Airship Syndicate. I recently graduated from contract writer to full-time senior writer, and the game is closing in on its Early Access date. Therefore, for the first time in a few years, you might be able to play a game and see my dialogue and text, out in the wild.

By evening, I’m writing the second installment of the Skia Project, the technical name for the world of Civil Blood. I’m not a fast writer, but I’ve gotten up to about 38,000 words, with a target goal of 100,000 to 130,000. That’s about the same size as Civil Blood, which clocked in around 129,000 and fit into just under 400 pages. Naturally, just because I reach the end of the novel doesn’t mean I click on Amazon’s buttons and hit “upload” right away. I put Civil Blood through about ten drafts before I felt it had the punch it needed: pacing, stakes, beautiful turns of phrase. The sequel might not take quite as many drafts, but I don’t want to skimp on quality. The “too long, didn’t read” here is that I’m making good progress, and I’m committed to it.

But oh, are there other projects percolating in my brain. I’ve had not one, but two dreams — literal dreams — about Shadowrun projects that made me wake up and say, “Huh. Could I write that?” It turns out independent authors have been invited to contribute to the game’s universe with a profit-sharing deal, and the temptation is strong. I will probably focus on my own universe for the foreseeable future… but never say never.

And then there’s my daily shot glass of nostalgia. This year has hit me hard with good memories of tabletop roleplaying games. Let me break down just how much TTRPGs have meant to me this year:

1) I play an MMO in which I run into TTRPG gamers all the time. On the Everlasting server in City of Heroes: Homecoming I met up with the players who play Vampire: The Masquerade and Legend of the Five Rings characters. This got me telling stories of the best V:TM tabletop campaign I was ever in, and I thought, “You know, that’d make for an okay series of blog posts, both to amuse the players and help Storytellers with some basic principles.” So I’m posting that ASAP.

2) The Dungeons & Dragons: Honor Among Thieves movie came out, and it was everything I wanted the 2000s D&D movie to be. I wish it had been more profitable, but I’ll take what I can get.

3) I ended up following some topics on Quora, Reddit and Twitter, and the trifecta means I end up reading conversations about the TTRPG scene, which I haven’t been in for a long time. Doesn’t matter that most of the talk is about D&D and not my preferred games, I still grok the language, and have nothing against the big dog.

4) My son is getting to be an age where his friends are starting to play. We had a boffer-stick LARP birthday party for him, and it was highly successful — no crying, no excluded kids, the teams were even, a generally great experience. Our family tried Werewolf: The Apocalypse during the pandemic quarantine as a way to pass the time without interacting with other kids, but that’s a distant memory now. He’s going to try D&D later this summer.

5) Some of the Bioware fans have found me on Twitter and they ping me with Codex questions and the like, so I’m not escaping that world any time soon, either.

6) Wayfinder is a fantasy RPG that reminds me of some of the high school AD&D games I used to play in. One of the main writers is Keith Baker of Eberron fame, so fantasy RPGs are in the DNA of everything we do.

So, with all that said, I’m going to walk down memory lane with the Shot Glass of Nostalgia page. Because while I have new stories to tell, there is value in the old ones. And to all those who have never heard them… perhaps they will smile as well.

We will start with a vampire buffalo. Or, at least, a would-be vampire buffalo, and why my wife was Prince of a city and never got deposed.

In Which I Dodge This

The picture shows the heroes of the game, known as Wayfinders: Senja, Niss, Wingrave, Silo and Kyros.

2023 started off, for me, with some seriously annoying moments. Key among them was my son catching COVID around January 3rd. We tried to isolate him in his room, and started wearing masks even when going from one room to another in the house. But my wife (Jennifer) and my daughter (Beverly) caught it anyway, which really sucked. Beverly’s case was pretty mild — she’s had it before, in the summer of 2022 — but it hit my wife like a truck, and we had to get her on Paxlovid to kill off the brain fog, the body aches, and fever. Some nine days later, the kids started testing negative and so did Jenny… until the rebound hit, which is a known danger with Paxlovid. After 5 more days of feeling like utter garbage and an additional 5 of isolation, she’s still not at 100%. Her job now is to concentrate on getting better.

And me?

Well, on day 1 I had a negative test. And day 2 I had another. And then I kind of had a runny nose from breathing the humid inside of a mask on day 3, but still tested negative. Days 4-6 my nose dried up a little, and I developed a headache from the mask straps, but tested negative all three days, and you know what, I lasted through 16 days of straight negative tests despite having 3 other positive people in a pretty small house.

Never caught the dang thing. I don’t know how exactly. I’ve tried to be good about it, but I would be totally unsurprised if I had some level of immunity. Here’s what I did:

  • I wore masks in the house a LOT.
  • I tried to limit exposure as much as possible to parts of the house where other people breathe, while still doing the dishes, laundry, and other essentials. Eat food, mask back on, do dishes, retreat upstairs.
  • I only exercised outside, not anywhere where there might be droplets in the air. Because it’s been raining up a storm here, that’s cut short my regimen quite a lot.
  • I’m vaxxed and boosted, and have a pretty strong immune system. When I was in 8th grade, chicken pox inconvenienced me for 4 days where it took out other kids for 2 weeks.
  • I washed my hands whenever I touched anything someone else may have messed with, and dried my hands on disposable paper towels or towels that I knew no one else in the house used.

As much as my immediate family resents my immune system, it was pretty useful for me to be able to run to the pharmacy or supermarket like a hornbill fetching food for the nest.

Now, on another note, 2023 has had a few upsides. First among them: I am employed again. I’m working for Airship Syndicate on their upcoming MMO-esque game Wayfinder.

“If you want to be in the club, you gotta do the pose!”

Wayfinder is a post-apocalyptic fantasy with arcane technology. Most of the world has been lost in a wave of infective chaos called the Gloomfall, and the spiritual echoes of great heroes reappear to battle it. There’s a FAQ here.

The game is doing closed tests now, but they need a lot of words to be written before launch, so I’m signed up and ready to rock. I’m now in my third week of work, and I’m getting really jazzed about the stories we can tell in the game.

As for personal writing time — I got in a little over winter break, and am now about 10,000 words into Civil Blood‘s sequel. Unfortunately, once the Covid hit, the time doing chores kind of killed my morale, and once I was gainfully employed, my spare time started going towards playing the game I’m working on. Now that the house is plague-free once again, I’m looking forward to getting back in the groove. It’s where the music is.

In Which Months Go By

580 letters to voters.

I once flipped through a dictionary (Merriam-Webster Collegiate, I think) and found that in the back, they had a super-cool list of foreign words and phrases that are or were popular. You know, like the Latin “finis coronat opus,” which translates to “the end crowns the work.” If you ever want to whip out the snotty literary criticism, throw that baby in and sound like a scholar, when all you’re really saying is “a story needs to stick the landing, or it doesn’t add up to much.”

I think my favorite, though, is “Parturient montes, nascetur ridiculus mus,” which is “Mountains will go into labor, and a silly little mouse will be born.” That one’s about overpromising and underdelivering. You know, like the game that’s been delayed ten years that better be the Second Coming of Almighty Zeus when it comes out, or else all that expense and hard work will be met with a resounding “meh.” (It’s kind of telling that there’s a few games out there this could apply to.)

Me, I try not to overpromise. But it has been a long time since I posted, so I hope you weren’t betting on me giving birth to a mountain. There’s been good news and bad news in my life, my career, and my personal writing. So let’s take a tour.

I Got (More) Political This Year

As I posted in 2020’s “In Which I Give Worried Introverts Something to Do,” I decided to use a not-insignificant amount of my spare time to volunteer for a get-out-the-vote campaign. This year, I started earlier than I did in 2020 because historically Democrats don’t turn out in midterms, and if past was prologue, they were going to get pasted.

I wrote 20 letters a week to get voters to turn out in Texas, Georgia, Florida, Nevada and Pennsylvania. By the time of the big send-off in late October, I finished 580 letters, about 100 more than I managed in 2020 if you include the Georgia runoff. It would have been nice to do an even 600, but in that last week I was crunching at work and totally out of brain fuel. Then, the next week, when it became clear Georgia was going to another runoff for its Senate seat, I burned all my free time and got an additional 100 letters out.

I don’t regret the time spent — the Democrats snatched a stalemate from the jaws of defeat and broke a pattern 20+ years long of getting routed in midterm elections. However, I am quite happy campaign season is over for the moment. I have a little more time on the weekends, and the ability to find other topics to talk about on Twitter.

I Tried To Be an Involved Dad

Just a minor note here from a proud pops: I helped teach my daughter how to drive and I wrangled my son through a frustrating season of soccer. Both kids’ grades are pretty great, and they seem to be thriving. Couldn’t be happier with them.

Some other obstacles came our way: my daughter got COVID for about 10 days. She was vaxxed and wasn’t in much danger, but it hit her like a truck. The rest of the family masked up and sanitized religiously and all somehow avoided it, even including a 3-hour car trip (shout-out to my wife for doing the driving, windows down the whole way).

I Kept Submitting Stories

I wrote and rewrote a few more short stories, but they have yet to find a home anywhere. As with martial arts, where you are only as good as your next move, a writer can have great experience and skill and still, the story may not resonate with whoever’s at the editing desk. So that was disappointing and consumed a bit of time.

Then There’s Civil Blood‘s Sequel

When I last posted about the sequel, I was reviewing its outline, trying to turn it into the book I really wanted to read. Rather than write by the seat of my pants, I spent a month or so planning it out and adding notes for a direction in which to take a third book. This all took time, but I’ve managed to get started on the manuscript itself. As of this writing, I have one chapter down and a pretty good grip on the second, so I really want to make this happen sooner rather than later. It’s been “later” long enough.

I Crunched Like the Captain

This one is kind of bittersweet. After months of work that sucked up weekends and evenings, my job with Mattel163 came to a close. The project is in soft launch now (it’s not in the US or China yet) and the prognosis is good for it being able to ship. I’ll tell you all about it when it goes wide, but right now I need to set my sights elsewhere.

…and We Lost Some Good Ones

Lastly, some things happened on a vastly more serious note. Some of my life had to be put on hold to grieve.

Since I last posted, three people I knew died. The first, Jerome Joaquin Mabrey, was a gamer I met at San Diego Comic Con in 2012. He was on the first team to beat the Mass Effect multiplayer’s fancy new Platinum difficulty, he ran a great Facebook group called Nerd Alert, and had an encyclopedic knowledge of space opera. The second was Kevin Barrett, who was director of design at BioWare and was responsible for giving myself and my wife our most significant video game industry job. We used to love arguing with him in a BioWare dev book club. We disagreed all the freaking time, but we never had a negative experience with him. The third was Ferret Baudoin, who worked with my wife on Dragon Age, ran a killer Roman-themed D&D campaign for us, and after the BioWare diaspora, wound up at Bethesda. I had mad respect for all three of these men, and the world is smaller for not having them in it.

…and that’s all, he wrote.

So, all told, this summer and fall were pretty busy. I don’t have a lot to show you just yet, but I hope you’ll understand that sometimes, life isn’t a performance, or all about your next gig. Quite often, it’s day-to-day progress, or even just holding the line when that progress tries to disappear.

Festina lente. (In English idiom, “More haste, less speed.”)

In Which I Am Gainfully Employed

One of the “problems” with my writing career trajectory is that I’m not a specialist. If you really want to be a household name as a writer, you create a series and you get fans devoted to it. There are a lot of examples I could pick from, but let’s go with Agatha Christie.

“Why?” you ask? Because according to the Guinness Book of World Records, Agatha Christie is the best-selling fiction writer of all time. She’s sold more than two billion (with a “b”) books. Her name is synonymous with detective mysteries, having written 66 of the things. She wrote a few plays, some of them record-breakingly popular in their own right — they were mysteries, too. And her branding was helped by the fact that when she wrote a handful of non-detective novels, she did so under a pen name. She specialized, and it paid off.

Me? I’m the opposite. You never know what the hell I’m writing next, and sometimes neither do I. Since my last blog post about My Loft, I’ve been working on:

1) A visual novel (romance genre). It is now complete but not public yet.
2) Lore for a fantasy RPG video game. It’s in pre-production, totally not public.
3) A metric ton of writing tests for various companies.
4) Submitting short stories to various online magazines, some in the Civil Blood universe, some humorous superhero stories, and one cli-fi piece.

The first two are both gigs that ended recently, which meant I had to throw myself into #3 with a vengeance. #3 and #4 were the most discouraging, as my hit-to-miss ratio is typical of freelance writers — in other words, there were a lot of rejections. But, as of today, things are looking up.

I have been so fortunate as to accept a position with Mattel163, a mobile game developer and subsidiary of the famous toy company. I am working on an unannounced project as a full-time employee, and I want to make it sing.

What does that mean for you, the audience? I don’t know yet. All indications are that I will be up late at night on this job, since many of my co-workers are in Shanghai, 15 time zones away from me. On the other hand, a lot of my mental energy was taxed during my job hunt, so I may end up feeling happier and healthier, with a little security in my life once more.

That means I could end up able to do more personal writing, and submit more stories to more outlets.

One question that has come up regards Amazon’s Kindle Vella. In case you haven’t heard, Kindle Vella is essentially a platform for monetizing short stories and serial works on a Kindle, which naturally made my ears perk up. As always, a little more personal writing income means I can afford a second indie-publishing venture — a full-fledged sequel to Civil Blood. There’s two drawbacks to Kindle Vella: the first is that it’s got a limit of 6,000 words per installment, which is a little short for my taste. The more difficult hurdle for me to get over is that you have to build your brand — it takes a lot of 99-cent stories to add up to a single traditionally-published short story in a magazine, which could net $500 or so. That’s the reality. I’m working on building an e-mail list, an important step in the whole author ecosystem, but I don’t have any illusions about indie-pub sales.

So, will I die before my dream goal is achieved and leave you all in the lurch? Well, I’m happy to say I’m fully vaccinated as of today. It’s not proof against being hit by a bus, but as Bill Murray said, “I got that going for me, which is nice.”

Stay cool.

In Which I Ship a Game!

“Um, do you have room for one adult, one locking trash can, and about forty-one Tupperwares that need to stay warm?”

The short version: as of today, Amazon Game Studios is launching My Loft, a little voice-controlled game for the Amazon Echo. I served as lead writer on the project, heading up a team of three other writers. I believe it’s rated E-10, meaning E for Everyone over 10 years old.

You are the owner of a loft you rent out. You use the money to decorate the loft to increase its comfort, coolness, and weirdness ratings, and you interact with the guests to raise their happiness scores. More happiness equals more money you can spend on tricking out your loft. The gameplay happens in real time, so you can check in once or twice a day and not have a big time commitment to it.

The fun part is that it’s a comedy game, so when you say, “Alexa, check on my guest,” sometimes what comes out of their mouth is freakin’ hilarious.

There’s about 28 guests total, ranging from drag queens to venomous snake enthusiasts to boy detectives to Zen masters to Masivo the Human Wall. (Trust me, you’ll know who he is when you meet him.) There’s also a certain guest who only shows up if you play the game after midnight, and references to holidays if you’re playing on that particular day.

It’s not a super-slick AAA production, nor did I have complete creative control. But it was a great dose of laughter in my life during the first dark days of the pandemic, and I’ll always be thankful for that. After the writers’ contracts ended, we stepped back and let the design team do their thing, so there are still many surprises for me when I play. I seriously haven’t seen this thing in about six months.

To play it, tell your Echo, “Alexa, launch My Loft.” You can’t say “play My Loft,” because then Alexa will think you’re trying to play music. It’s “launch.” Make sure you’ve updated to the most recent Echo operating system or Alexa will say “the game is not supported.” It works on Fire 6.5.4.2.. The Echo sometimes says it’s done updating after a few minutes, when in fact it takes about two hours to process everything.

Hope you enjoy it… and forgive the tutorial character not being the most fascinating dude on the planet. He means well, and if I recall, he comes in handy when you run afoul of the absinthe smugglers.

Long story.

My Loft is in the Alexa Skills store here.