In Which I am Back in the Saddle

Slowly, the world turns, leading to more troubles and more triumphs. You may have read about the troubles in the last post: a double-hit of injury and unemployment. But pain doesn’t last forever, and, in my case, unemployment doesn’t either.

I lucked out in more than one respect — I managed to make it to the Game Developer’s Conference in San Francisco, and networked my butt off. Not every meeting bore fruit, but one did — I met Y-Lan Boureau, the founder of a startup called ThrivePal. She was looking for nerdy writers, and I happened to be one. As of April 12th, I have some contract work with ThrivePal, so you may consider me gainfully employed as a writer once more.

That’s probably the biggest news, but as far as You the Gentle Reader are concerned, it may not make a vast, visible difference just yet. I can’t talk about the project, probably for a long time. So let me distract you with something that might entertain… a lovely bit of cover art!

Remember this one?

I still don’t know where the pink hair came from.

Like with Keen Edge of Valor, a character from one of my stories made the cover of the brand-spanking-new installment in the Libri Valoris (Books of Valor) series. Keen Edge up there has the Lady of the Lake on the left with King Arthur’s spear (the Rhongomyniad), as detailed in “The Torturer of Camelot.” Well, now we’ve got a new heroic trio, and I’m not talking about that movie with Michelle Yeoh. I’m talking about…

The cover of Paladins of Valor, 5th book in the Libri Valoris series.
Warning: Contains an unsafe level of redheads.

All the Details, a.k.a. A Brief Commercial

Paladins of Valor is the fifth and last anthology in the Libri Valoris series, and it’s coming out April 19th, 2024. As I write this, it’s still in pre-orders, but by next week’s FantaSciCon, it’ll be available to all.

For Paladins, I wrote a story called “High Water Mark” in which a paladin, her apprentice, and a formerly enslaved camp follower serve the Union Army at the Battle of Gettysburg. The paladin, Seraphine, is pictured on the left with her armor and a Sharps rifle. (Yes, I know plate mail doesn’t stop Civil War-era rifle rounds. I took that into account in the story.) The apprentice, Miri, and her new friend, Jessie, are just as important, but you’ll have to read the piece to see how it all shakes out.

There’s 14 stories of paladins in the anthology, some of whom you may know from already-existing worlds printed by Chris Kennedy Publishing. The guy in the middle of the cover is Gavin, the bearer of Nuada’s Silver Hand in a story of the Milesian Accords universe by Jon R. Osborne. (The dog’s name is Zeus.) The legionnaire on the right is (I think) from the Roman-esque Chronicles of Hanuvar universe by Howard Andrew Jones, and he’s Killian Pullio Vicentius. I’m not 100% sure, because there’s also an appearance in the anthology from the legendary spear-wielding centurion Longinus. But that story takes place a long time after the Roman era, so either it’s not him or the artist just put him in armor because of the Rule of Cool.

What Other Books You Got?

If anthologies aren’t your speed, I don’t have any other new writing coming out, but I have been reading and reviewing books on the regular. A website called Shepherd.com asks authors for their three favorite reads of the last year so they can build a library of short and sweet reviews. Their landing page lists the most popular. They hit me up and I sent in my faves. It sort of defeats the point for me to repost them here, so here’s the link to my three — one traditionally published, two indie.

And What of That Fancy New Novel?

The short version: I’ve been focusing on getting a job and researching games at night. I’ve been almost completely stalled on Civil Blood’s sequel. Over the last two months, I’d guess I got about 5,000 words added. Not zero… but not good. Hopefully my life will get a little less complicated and I can make some real progress.

Time to get to work.

In Which I Experience the Worst Pain of My Life

Hi, how have you been? Things were going pretty great for me two months ago, right? Oops, here comes the karma train, and it does not appear to be slowing down.

To start with, at the end of January I suffered what you might call a “sports injury.” I was stretching, because one of my goals was to regain a little of the flexibility I had when I was younger. One of the stretches was a front split. The stretch lets me do higher front kicks, and I like to be able to get my foot up to head height. I can’t really do “the splits” in the way people think of them — I can feel the limits of my hip sockets far before I get there, but I can usually get a nice hamstring stretch out of trying.

Usually.

This time, instead of doing the safe thing and kneeling on the rear knee while stretching the front leg forward, I tried to just slide into the split. I was in socks on carpet. But my rear leg twisted and somewhere between half or all of my weight was on it. And I dislocated my kneecap.

It popped back into place immediately, but the damage was done. I had excruciating pain and a leg that could bear no weight. I have a few canes in the house but no crutches, and canes were simply not good enough. My wife drove me to the ER. At about two in the morning, we got home with a leg immobilizer, crutches (which make all the mobility difference in the world) a bottle of 600-mg prescription ibuprofen, and some hydrocodone. For those who only know brand names, that’s tabs of Advil and Vicodin. I slept in my clothes (because taking off clothes was actively painful), and got up for work the next day with a story to tell.

Then, like dang near every other company in the games industry this year, Airship Syndicate decided it was time to do some layoffs.

To be clear, I don’t begrudge them the decisions they had to make. The upper management were pretty transparent about the source of the decision and cut their own pay in solidarity. They didn’t want to lose anyone.

It came as an unpleasant surprise, because I had been deliberately busting my butt for the previous month to hit deadlines. One of the things I’d learned in other jobs is that while management likes to say layoffs are not performance-related, when they make the decision of who the company can afford to lose, a proper manager will look at some kind of semi-objective metric. Who’s got a high-paying salary that will save us a good chunk of change? Who’s got bad performance reviews? Who’s got measurable accomplishments as represented by tasks checked off in the task tracking software?

I don’t know the decision process used at Airship. I do know that this time around I have no basis to wonder “was I not enough?” I was writing a lot of content, and my team and manager were pleased with my work. And because I’ve gone through this before, I’d been knocking out a lot of tasks and checking them off. But as several thousand highly experienced people in the game industry can tell you, sometimes it’s not just about being a valuable employee. Sometimes all you can do is say goodbye, update your resume, and start the application dance once more.

Out on the Streets, Into the Orthopedist’s

Of course, the main thing that occupied my mind was my new handicap. I’ve never broken a bone before, or anything on the scale of a dislocation. A visit to the orthopedist led to X-rays and a leg brace, which I actually managed to sleep in for a week or two. Then came an MRI, which revealed that I managed to bruise the end of my femur and break off a small amount of cartilage. I may need surgery to remove it, depending on how it heals. Apparently it feels like having a stone in your shoe, except it’s in your fricking knee.

Then there was physiotherapy. Two crutches gave way to one crutch, and then, as long as I don’t go super far, no crutches. Slowly my need for the leg brace has lessened, from sleeping in it to limping in it to going a whole day without it so long as I’m super careful. Vicodin was necessary for the first night or two, but after that, Advil was the way to go, sometimes for the pain but more often to try to reduce the swelling.

Next up came the applications. While waiting for any replies, I sat in bed, paid bills, prepped my taxes, and refreshed my memory on a bunch of relevant video games.

Lest you think that sounds like paradise, I’d like to introduce you to my wife. Jenny is working a full-time job, and now she had to feed me and strap me into the leg brace, while also picking up the slack of dishes, driving, cleaning the kitchen, trash, hauling laundry, and other things I was no longer capable of handling. We also had two blackouts (thanks, Pacific Gas and Electric!) and some strep throat going around the family. So while I got better, everybody else got measurably worse, and only a jerk would think that’s a good deal.

So Did Ya Write?

Well, I was laid up in bed with nothing to do but heal, so yes, a little.

Back in late January, I spotted a themed anthology and rewrote a short story to specifically target it, which took up all my personal writing time for a few weeks. My writers’ group queued the story up for review in four weeks, which was going to be when the submission window closed. I always want feedback before firing off a story, so I used the group’s rule of “if you review the most stories in a week, you can get your own bumped to the front of the line.” In other words, I burned my eyes and typing fingers out trying to write extensive, helpful critiques.

It worked, though — I got feedback in one week instead of four, and the story was submitted with time to spare. Whether or not it’ll be accepted is not up to me. It was bit of a sunk cost — I’d already spent time and effort on the rewrite by the time I busted my knee, and wanted to see it through. Future personal writing is a lot more dicey.

So, What Now?

So now I sweat in physiotherapy and make myself into the best potential employee I can be.

There’s a Sun Tzu quotation that goes “If you know everything about yourself, you will win 50 percent of the time. If you know everything about your opponent, you will win 50 percent of the time. If you know everything about yourself and your opponent, you will win 100 percent of the time.” I try to take this attitude into job interviews, but there are so many “opponents” who are potential employers that it becomes hard to predict where I might be the perfect fit.

When I think about returning to Civil Blood’s sequel, I think first of all the AAA-caliber games I missed out on playing because I had to master Wayfinder, and the mobile games I focused on for years before that, because I was working in the mobile space. That made sense for me at the time, but the next job I apply to might be for a mobile game, or it might not.

Worse, it’s a different landscape for hiring now — to get re-employed, I’m competing with hundreds of writers and narrative designers, many of whom have similar experience. So, I need every edge I can get, and game literacy is a big part of that.

So, I’m going to focus on games for all my available time for at least a week or two. After that, we shall see. Spending an hour or two per night on a personal project may feel like a waste, or after a long day of twitchy reflexes, it may be a much-needed mental release.

You know… just what the doctor ordered.

In Which It’s the Most Plunderfool Time of the Year

The Great Hall, decorated for Eventide in Wayfinder

According to the Internet, Confucious was the one who said “the hunter who chases two rabbits catches neither,” and man, does that explain what happened to my blog this year. It’s been months since I updated it, because I was busy chasing three other rabbits: posting my progress on Twitter, Facebook, and now Bluesky.

The good news is that my updates are largely positive. It was a good second half of the year for me, and there’s progress on a number of writing-related fronts, so let’s focus on those.

First, There’s The Singing and the Deep-Fried Jello

Airship Syndicate, whom I work for, officially ended my contract this summer with an offer to be brought in-house. I took it, of course, and in September, we opened our game, Wayfinder, to early access players. While the other writers worked on the main story quest, I took point on the holiday event and as of December 15th, the event is on!

The downloadable patch is called Eventide, after the winter solstice holiday in Evenor. There’s new seasonal quest content, seasonal loot, seasonal bosses, pets, a snow-covered version of the Highlands and Skylight with lights all over it, craptons of citizen dialogue talking about the season, and some singing carolers. (Yes, I wrote the songs.) Lastly, there’s the goblin tradition of the Plunderfool, a world event where one unlucky goblin is given the most valuable gifts by the whole tribe, a chest to hold them in wrapped in colorful lights…

…and a running start.

Anyone who lures him out and catches the Plunderfool can beat the jingle bells out of him to get him to drop presents. Of course, he takes the traditional goblin painkillers and steroids, so he’s a tough nut, and it’s expected that you bring a few friends to help with the process. Whether or not he survives this mangling is not the point of the holiday, but it’s considered good luck if he lives. After all, next year you never know who the Plunderfool might be.

The Eventide event is live now, and is planned to end January 12th, 2024.

Chris's character chases the Plunderfool goblin through the snow.
This little twerp doesn’t hold still for screenshots.

Second, There’s Been Vampires on the Campaign Trail

At my last update, I was 38,000 words into Civil Blood’s sequel. I am happy to report that I was able to focus pretty well over National Novel Writing Month, and though progress has been slow, I am now up to about 75,000 words. That’s nowhere near the end: Civil Blood was 129,000, and I’m shooting for approximately the same size. But progress is progress.

Incidentally, during the holiday season, I’m making Civil Blood on Kindles on sale until December 25th. 99 cents for a 400-page book on Kindle ain’t a bad bargain, so if you’ve ever wondered if I’m any good at this novel writing business, this is the time to stock up for less than your average parking meter fee.

And Third Come the Paladins

I revisited the FantaSci writing contest this year, the contest I won back in 2022 with “The Torturer of Camelot” in Keen Edge of Valor. Like that year, this year the top four short fiction entries will be published in their new themed anthology, Paladins of Valor in 2024. If past is prologue, there will be around 15 stories in the anthology, all about paladins in various forms, oaths, and eras.

My short story was one of the four selected. Though I don’t think I can say much about it, it’s called “High Water Mark,” and if you’re a student of history, you might be able to put together where and when it’s set. I did a fair bit of research for it, which always gets me psyched. It’s great to have more fiction coming out, and I’m really curious to see the other stories that got chosen. Heck, I want to see the ones that didn’t make the cut, too, because the editor, Rob, says the talent this year was on full display!

Catch Me On Bluesky!

I’m trying to make the transition off Twitter, so now I’ve got a presence on Bluesky. In case you’re on there too, I’m now @theotherhepler.bsky.social.

And that’s all he wrote!

A caroler in Wayfinder promises her audience to sing a song about the Gloom.
The darkest, most metal of the Eventide carols, coming up!

In Which I Dodge This

The picture shows the heroes of the game, known as Wayfinders: Senja, Niss, Wingrave, Silo and Kyros.

2023 started off, for me, with some seriously annoying moments. Key among them was my son catching COVID around January 3rd. We tried to isolate him in his room, and started wearing masks even when going from one room to another in the house. But my wife (Jennifer) and my daughter (Beverly) caught it anyway, which really sucked. Beverly’s case was pretty mild — she’s had it before, in the summer of 2022 — but it hit my wife like a truck, and we had to get her on Paxlovid to kill off the brain fog, the body aches, and fever. Some nine days later, the kids started testing negative and so did Jenny… until the rebound hit, which is a known danger with Paxlovid. After 5 more days of feeling like utter garbage and an additional 5 of isolation, she’s still not at 100%. Her job now is to concentrate on getting better.

And me?

Well, on day 1 I had a negative test. And day 2 I had another. And then I kind of had a runny nose from breathing the humid inside of a mask on day 3, but still tested negative. Days 4-6 my nose dried up a little, and I developed a headache from the mask straps, but tested negative all three days, and you know what, I lasted through 16 days of straight negative tests despite having 3 other positive people in a pretty small house.

Never caught the dang thing. I don’t know how exactly. I’ve tried to be good about it, but I would be totally unsurprised if I had some level of immunity. Here’s what I did:

  • I wore masks in the house a LOT.
  • I tried to limit exposure as much as possible to parts of the house where other people breathe, while still doing the dishes, laundry, and other essentials. Eat food, mask back on, do dishes, retreat upstairs.
  • I only exercised outside, not anywhere where there might be droplets in the air. Because it’s been raining up a storm here, that’s cut short my regimen quite a lot.
  • I’m vaxxed and boosted, and have a pretty strong immune system. When I was in 8th grade, chicken pox inconvenienced me for 4 days where it took out other kids for 2 weeks.
  • I washed my hands whenever I touched anything someone else may have messed with, and dried my hands on disposable paper towels or towels that I knew no one else in the house used.

As much as my immediate family resents my immune system, it was pretty useful for me to be able to run to the pharmacy or supermarket like a hornbill fetching food for the nest.

Now, on another note, 2023 has had a few upsides. First among them: I am employed again. I’m working for Airship Syndicate on their upcoming MMO-esque game Wayfinder.

“If you want to be in the club, you gotta do the pose!”

Wayfinder is a post-apocalyptic fantasy with arcane technology. Most of the world has been lost in a wave of infective chaos called the Gloomfall, and the spiritual echoes of great heroes reappear to battle it. There’s a FAQ here.

The game is doing closed tests now, but they need a lot of words to be written before launch, so I’m signed up and ready to rock. I’m now in my third week of work, and I’m getting really jazzed about the stories we can tell in the game.

As for personal writing time — I got in a little over winter break, and am now about 10,000 words into Civil Blood‘s sequel. Unfortunately, once the Covid hit, the time doing chores kind of killed my morale, and once I was gainfully employed, my spare time started going towards playing the game I’m working on. Now that the house is plague-free once again, I’m looking forward to getting back in the groove. It’s where the music is.

In Which Months Go By

580 letters to voters.

I once flipped through a dictionary (Merriam-Webster Collegiate, I think) and found that in the back, they had a super-cool list of foreign words and phrases that are or were popular. You know, like the Latin “finis coronat opus,” which translates to “the end crowns the work.” If you ever want to whip out the snotty literary criticism, throw that baby in and sound like a scholar, when all you’re really saying is “a story needs to stick the landing, or it doesn’t add up to much.”

I think my favorite, though, is “Parturient montes, nascetur ridiculus mus,” which is “Mountains will go into labor, and a silly little mouse will be born.” That one’s about overpromising and underdelivering. You know, like the game that’s been delayed ten years that better be the Second Coming of Almighty Zeus when it comes out, or else all that expense and hard work will be met with a resounding “meh.” (It’s kind of telling that there’s a few games out there this could apply to.)

Me, I try not to overpromise. But it has been a long time since I posted, so I hope you weren’t betting on me giving birth to a mountain. There’s been good news and bad news in my life, my career, and my personal writing. So let’s take a tour.

I Got (More) Political This Year

As I posted in 2020’s “In Which I Give Worried Introverts Something to Do,” I decided to use a not-insignificant amount of my spare time to volunteer for a get-out-the-vote campaign. This year, I started earlier than I did in 2020 because historically Democrats don’t turn out in midterms, and if past was prologue, they were going to get pasted.

I wrote 20 letters a week to get voters to turn out in Texas, Georgia, Florida, Nevada and Pennsylvania. By the time of the big send-off in late October, I finished 580 letters, about 100 more than I managed in 2020 if you include the Georgia runoff. It would have been nice to do an even 600, but in that last week I was crunching at work and totally out of brain fuel. Then, the next week, when it became clear Georgia was going to another runoff for its Senate seat, I burned all my free time and got an additional 100 letters out.

I don’t regret the time spent — the Democrats snatched a stalemate from the jaws of defeat and broke a pattern 20+ years long of getting routed in midterm elections. However, I am quite happy campaign season is over for the moment. I have a little more time on the weekends, and the ability to find other topics to talk about on Twitter.

I Tried To Be an Involved Dad

Just a minor note here from a proud pops: I helped teach my daughter how to drive and I wrangled my son through a frustrating season of soccer. Both kids’ grades are pretty great, and they seem to be thriving. Couldn’t be happier with them.

Some other obstacles came our way: my daughter got COVID for about 10 days. She was vaxxed and wasn’t in much danger, but it hit her like a truck. The rest of the family masked up and sanitized religiously and all somehow avoided it, even including a 3-hour car trip (shout-out to my wife for doing the driving, windows down the whole way).

I Kept Submitting Stories

I wrote and rewrote a few more short stories, but they have yet to find a home anywhere. As with martial arts, where you are only as good as your next move, a writer can have great experience and skill and still, the story may not resonate with whoever’s at the editing desk. So that was disappointing and consumed a bit of time.

Then There’s Civil Blood‘s Sequel

When I last posted about the sequel, I was reviewing its outline, trying to turn it into the book I really wanted to read. Rather than write by the seat of my pants, I spent a month or so planning it out and adding notes for a direction in which to take a third book. This all took time, but I’ve managed to get started on the manuscript itself. As of this writing, I have one chapter down and a pretty good grip on the second, so I really want to make this happen sooner rather than later. It’s been “later” long enough.

I Crunched Like the Captain

This one is kind of bittersweet. After months of work that sucked up weekends and evenings, my job with Mattel163 came to a close. The project is in soft launch now (it’s not in the US or China yet) and the prognosis is good for it being able to ship. I’ll tell you all about it when it goes wide, but right now I need to set my sights elsewhere.

…and We Lost Some Good Ones

Lastly, some things happened on a vastly more serious note. Some of my life had to be put on hold to grieve.

Since I last posted, three people I knew died. The first, Jerome Joaquin Mabrey, was a gamer I met at San Diego Comic Con in 2012. He was on the first team to beat the Mass Effect multiplayer’s fancy new Platinum difficulty, he ran a great Facebook group called Nerd Alert, and had an encyclopedic knowledge of space opera. The second was Kevin Barrett, who was director of design at BioWare and was responsible for giving myself and my wife our most significant video game industry job. We used to love arguing with him in a BioWare dev book club. We disagreed all the freaking time, but we never had a negative experience with him. The third was Ferret Baudoin, who worked with my wife on Dragon Age, ran a killer Roman-themed D&D campaign for us, and after the BioWare diaspora, wound up at Bethesda. I had mad respect for all three of these men, and the world is smaller for not having them in it.

…and that’s all, he wrote.

So, all told, this summer and fall were pretty busy. I don’t have a lot to show you just yet, but I hope you’ll understand that sometimes, life isn’t a performance, or all about your next gig. Quite often, it’s day-to-day progress, or even just holding the line when that progress tries to disappear.

Festina lente. (In English idiom, “More haste, less speed.”)

In Which I Am Gainfully Employed

One of the “problems” with my writing career trajectory is that I’m not a specialist. If you really want to be a household name as a writer, you create a series and you get fans devoted to it. There are a lot of examples I could pick from, but let’s go with Agatha Christie.

“Why?” you ask? Because according to the Guinness Book of World Records, Agatha Christie is the best-selling fiction writer of all time. She’s sold more than two billion (with a “b”) books. Her name is synonymous with detective mysteries, having written 66 of the things. She wrote a few plays, some of them record-breakingly popular in their own right — they were mysteries, too. And her branding was helped by the fact that when she wrote a handful of non-detective novels, she did so under a pen name. She specialized, and it paid off.

Me? I’m the opposite. You never know what the hell I’m writing next, and sometimes neither do I. Since my last blog post about My Loft, I’ve been working on:

1) A visual novel (romance genre). It is now complete but not public yet.
2) Lore for a fantasy RPG video game. It’s in pre-production, totally not public.
3) A metric ton of writing tests for various companies.
4) Submitting short stories to various online magazines, some in the Civil Blood universe, some humorous superhero stories, and one cli-fi piece.

The first two are both gigs that ended recently, which meant I had to throw myself into #3 with a vengeance. #3 and #4 were the most discouraging, as my hit-to-miss ratio is typical of freelance writers — in other words, there were a lot of rejections. But, as of today, things are looking up.

I have been so fortunate as to accept a position with Mattel163, a mobile game developer and subsidiary of the famous toy company. I am working on an unannounced project as a full-time employee, and I want to make it sing.

What does that mean for you, the audience? I don’t know yet. All indications are that I will be up late at night on this job, since many of my co-workers are in Shanghai, 15 time zones away from me. On the other hand, a lot of my mental energy was taxed during my job hunt, so I may end up feeling happier and healthier, with a little security in my life once more.

That means I could end up able to do more personal writing, and submit more stories to more outlets.

One question that has come up regards Amazon’s Kindle Vella. In case you haven’t heard, Kindle Vella is essentially a platform for monetizing short stories and serial works on a Kindle, which naturally made my ears perk up. As always, a little more personal writing income means I can afford a second indie-publishing venture — a full-fledged sequel to Civil Blood. There’s two drawbacks to Kindle Vella: the first is that it’s got a limit of 6,000 words per installment, which is a little short for my taste. The more difficult hurdle for me to get over is that you have to build your brand — it takes a lot of 99-cent stories to add up to a single traditionally-published short story in a magazine, which could net $500 or so. That’s the reality. I’m working on building an e-mail list, an important step in the whole author ecosystem, but I don’t have any illusions about indie-pub sales.

So, will I die before my dream goal is achieved and leave you all in the lurch? Well, I’m happy to say I’m fully vaccinated as of today. It’s not proof against being hit by a bus, but as Bill Murray said, “I got that going for me, which is nice.”

Stay cool.

In Which I Ship a Game!

“Um, do you have room for one adult, one locking trash can, and about forty-one Tupperwares that need to stay warm?”

The short version: as of today, Amazon Game Studios is launching My Loft, a little voice-controlled game for the Amazon Echo. I served as lead writer on the project, heading up a team of three other writers. I believe it’s rated E-10, meaning E for Everyone over 10 years old.

You are the owner of a loft you rent out. You use the money to decorate the loft to increase its comfort, coolness, and weirdness ratings, and you interact with the guests to raise their happiness scores. More happiness equals more money you can spend on tricking out your loft. The gameplay happens in real time, so you can check in once or twice a day and not have a big time commitment to it.

The fun part is that it’s a comedy game, so when you say, “Alexa, check on my guest,” sometimes what comes out of their mouth is freakin’ hilarious.

There’s about 28 guests total, ranging from drag queens to venomous snake enthusiasts to boy detectives to Zen masters to Masivo the Human Wall. (Trust me, you’ll know who he is when you meet him.) There’s also a certain guest who only shows up if you play the game after midnight, and references to holidays if you’re playing on that particular day.

It’s not a super-slick AAA production, nor did I have complete creative control. But it was a great dose of laughter in my life during the first dark days of the pandemic, and I’ll always be thankful for that. After the writers’ contracts ended, we stepped back and let the design team do their thing, so there are still many surprises for me when I play. I seriously haven’t seen this thing in about six months.

To play it, tell your Echo, “Alexa, launch My Loft.” You can’t say “play My Loft,” because then Alexa will think you’re trying to play music. It’s “launch.” Make sure you’ve updated to the most recent Echo operating system or Alexa will say “the game is not supported.” It works on Fire 6.5.4.2.. The Echo sometimes says it’s done updating after a few minutes, when in fact it takes about two hours to process everything.

Hope you enjoy it… and forgive the tutorial character not being the most fascinating dude on the planet. He means well, and if I recall, he comes in handy when you run afoul of the absinthe smugglers.

Long story.

My Loft is in the Alexa Skills store here.

In Which I Make All Your Dreams Come True… Eventually

I don’t get a lot of fan mail, but I did get one particular fan recently who had some very nice compliments about the Mass Effect trilogy. The fan then asked for advice on how to break into the video game industry. I wrote back a long letter, because 1) I write better than I talk, and 2) getting a new job in the industry has been at the forefront of my mind for the last two months. In today’s blog post, I’ll go over what I’ve got.

A disclaimer — I’m not exactly a big wheel as game writers go. But I have worked in video games for 15 years now, so I’ve done some things right. Possibly the most valuable thing about what I say is that I don’t subscribe to Dogbert’s famous advice from 1995. I’ve seen some writers that do, telling the new fish to “never let them change your vision,” and other gems that will, more often than not, get you fired or labeled difficult. There’s also the old saw of “keep trying, keep applying, follow your dreams,” which is very true, but it’s sort of like telling a football player to “go out there and play hard.” It’s not really a game plan worthy of the name.

My points are mostly common sense, but sometimes it’s good to reiterate the basics. Professionals may want tips more advanced than these, but the world is full of amateurs.

So Here’s the Advice…

The key thing about getting a foot in the door in the entertainment industry in general is that you should aim to be the strongest candidate possible for the job. Ideally, not only can you charm the person interviewing you, the interviewer can point at your resume/CV and give an argument so the manager in charge of hiring will say “Yeah, hiring this person makes a lot of sense.” That means you tick off a lot of boxes. In no particular order, the boxes include:

1) Your Writing Sample(s)
The rubber meets the road here. Prove that you’d be good at writing the game they’re hiring for, which is not necessarily the same thing as their last game. Demonstrate your skill in writing narrative, dialogue, ten thousand variants on barks saying “He’s over there!”, all that stuff.

I can’t teach this all here, but my wife Jennifer Hepler wrote a book called “The Game Narrative Toolbox,” and there’s lots of screenwriting manuals out there to help practice structure, text, subtext, themes, and other literary goodness. You should be able to point at your work and when the writers on staff ask, “why did you make the decisions you did?” your answer will not be, “um, I felt like it.”

Also note that when writing this sample, you should study and imitate the target game’s structure, because there are probably many good reasons why they built the levels the way they did. Your overall impression of a game as “talky” or “terse” may not be accurate. It could have an actual word count that’s a lot larger or smaller than you think. Get out a piece of paper and write down when the characters talk, for how many lines, and how often other characters speak. You should have hard answers to these questions, or else the writers on staff will say, “Eh, it’s not in our voice.”

2) Your Experience

I see this pop up in many different ways. Dave Gaider (lead writer on Dragon Age 1 & 2) used to say “I can’t recommend that you get a job in the way I got a job, because that way no longer exists.” There isn’t one path into writing video games, but many. This box should be checked with “yes, I’ve spent a lot of time trying to make stuff like yours work for an audience.”

Generally, you’re going to be competing with people who have experience in video games or in closely related fields. BioWare hired people who used to be:

* Video game writers who worked elsewhere in the industry
* Playwrights with an ear for dialogue and what actors want in a role
* Screenwriters with produced films, TV episodes, or short indie films
* Writers who professionally reviewed games for game industry publications or websites, so they had a great knowledge of the competition
* (less often) Writers with comic book or novel credits.
* (less often) Modders who know the games inside and out.

If you have no experience in any of these yet, you may want to decorate your web page with samples that show you can write for interactive media using free writing engines like Twine or Inkle.

Winning awards for any of this work is, of course, a nice feather in the cap. Recent work is better than old work. Shipped games or products are better than ones that never came to fruition. And similar work beats extrapolation. For example, Chris L’Etoile, a BioWare writer who wrote the Aliens homage level with rachni in Mass Effect 1, is (as of this writing), working on an Aliens game for Cold Iron Studios. There’s a pretty high percentage chance that someone there had played his previous work and knew he could do the job because he proved he’s done it before.

Sometimes, extra bits in your bio can help out, like lived experiences. For example, knowing some of the history of martial arts (specifically a Chinese martial art that I practiced at the time) helped me win over some of the Jade Empire writing staff in an interview. I go over a little of this in my GDC talk on writer research skills (not really a shameless plug, ’cause it’s available free).

3) Knowing the Company’s Games

This helps in a myriad of ways. Sometimes a writer will be perfectly good, but they just don’t “get” what the company is looking for. If BioWare says, “Okay, write a scene with Morrigan, the swamp witch,” and the writer has never played Dragon Age, they might make Morrigan’s lines sound like a screeching harridan, referencing her green skin and the wart on her nose. Those writers who have played Dragon Age will know her voice, and have her sound sultry and evil and use the word “’tis” when appropriate. Note that there are more video games in the world than there are hours in the day, so pick a subgenre and aim there. Knowing all of one particular company’s games when you’re targeting that company is, of course, a plus. Knowing some of their competition doesn’t hurt either — for example, if you think Mass Effect and BioWare RPGs are awesome, it’s also good to come into an interview being able to talk about Obsidian’s games, Bethesda’s, or CD Projekt Red’s.

4) Having No Warning Signs

There were a few people on the BioWare forums who knew the games backwards and forwards, and made 4-hour videos saying that the most critically successful Mass Effect game that won over millions of fans (ME2) actually sucked. The posters then exhaustively went over how they’d fix them, and stated Bioware should hire them to make amends for their terrible mess.

Those people are never going to get hired.

Interviewers want to see people with some ideas for improvement, yes, and confidence in their abilities, but they also want team players, not someone who thinks they’re king of the video game universe. It is not possible to write a game the size of Mass Effect alone. I mean, you could literally write it yourself over the course of six years or so, but not on a company’s dime. Levels in AAA games are written simultaneously by other writers for the sake of speed, because time is money, and a big team full of world-class game devs are waiting for the writers to be done to start their work. That’s a lot of man-hours and that means millions of dollars of money. So the writers, editors, combat designers, testing staff, everybody needs to know when to speak up and when to shut up. What would you rather have if you’re making games for a living: a game that ships and is 80% good, or 80% of a perfect game that never ships?

Right.

Sometimes the people at the top will think everything they do is genius… but they usually are able to win arguments because they have years of experience and shipped titles under their belt.

Conversely, while keeping your head down is often helpful, you do need to actually do what Marines call “covering your own damn sector.” No one wants someone who can’t make a decision on their own, otherwise why’d they hire extra manpower if it’s not speeding up the team’s progress?

5) Knowing People

This is a useful factor, but it doesn’t outweigh the others. Generally, even if your Person On the Inside makes a recommendation, at a big company, five or six people are going to have to sign off on the decision, and that decision is part of their job performance. At smaller companies, it works better. All that said, big companies have big Rolodexes, and it is sometimes nice to have your resume go to the top of the pile if the pile is 100 people thick. It helps to have the people in the hiring meeting be able to say “Oh, I know who that person is, they’re not a serial killer.”

Often, if you have no contacts to start with, meeting company representatives at conventions and such is how you get yourself visible. Don’t be a creep, bond over your shared love of video games at the booth, and don’t step on the gas too hard.

EDIT: This is where I used to say “Crap, with COVID-19, nobody’s going to conventions any more. The way I got my first big video game job no longer exists.” That was true for a few years, but now the pendulum has swung back the other way. People are going to conventions again, and 90% of them aren’t even hand-sanitizing after they shake hands, so you’re good to go.

6) Be Willing to Relocate

This matters a little less in the age of COVID and remote work, but a good 50% of companies still want someone they can supervise just by walking down a hall. It helps with meetings, and it’s just more personal. There are game companies scattered all over the world, so you never know where you might go. You could be in North Carolina for Red Storm, speaking French with Gameloft Montreal, visiting Seasun’s offices in Shenzhen (that’s the photo at the top of the post), or anywhere else on the globe. Game development is sometimes an adventure.

Conclusion:

Hopefully, you can tick off at least some of these boxes when you’re applying. Tick off all of these boxes when your competition doesn’t, and a company would have to be crazy not to hire you. That’s the position you want to be in: the special unicorn/rock star/ninja that they’re looking for, realism be damned.

If you think it’s easy to get there, you’re probably not thinking clearly. There are a lot of video game writers, especially now that universities are offering courses in game design. They’re all clamoring for work, and so your journey may take years. If that doesn’t scare you, then good hunting, and godspeed.