Dr. Aeon and the Wrath of Achilles (#31899)

The players are summoned by Mender Lazarus, one of the guardians of the time stream, who says the balance of power in the player’s timeline is, was, or will be upset. Dr. Aeon, the chrononaut mad scientist for City of Heroes‘ premier villains, Arachnos, went back in time to the Bronze Age, to interfere in the course of the Trojan War. Why is he siding with the Trojans and assailing the Greeks with his high-tech weaponry? Therein lies the mystery.

What follows is a lot of fighting, because hey, it’s an MMO. You beat up everything from Trojan soldiers and a river god to super-soldiers with mechanical spider legs coming off their back like Doctor Octopus’s tentacles. In an ideal world, I’d post video from City of Heroes to YouTube, but you’re not allowed to make ad revenue on the game for legal reasons. So I’m posting screenshots.

Mission 1: The Strange Case of Dr. Hamilton

Mender Lazarus, one of the guardians of the time-traveling society Ouroboros, has much to explain to the player. But the full details will have to wait. He wants the heroes to look into a break-in at Paragon City University’s Steel Canyon campus. If you’re thinking this sort of thing is below the pay grade of Ouroboros, you’re absolutely right. Except… it’s not.

The superheroes rush over to PCU to find Arachnos have kidnapped… a mythologist?

In the basement is an Arachnos arbiter, left behind to cover the spidery villains’ tracks. Bonus points if you know the comic book reference of Operative Shanower!

Mission 2: Evening the Odds

Dr. Aeon has gone back in time, using the mythologist Dr. Hamilton as a guide. Mender Lazarus has tracked him to the battlefield outside of Troy (the Troad). It’s at the point in the war where Achilles has abandoned the fight. (I use the spelling closer to the Greek, “Akhilleus.”) The Greeks, or Akhaians, as they were then known, are getting captured by Arachnos and interrogated for what they know.

The heroes drop down into the Troad and fight their way through the Trojan ranks to reach the best fighters amongst the Greeks. It’s an all-star cast that Arachnos has captured: Menelaos, Odysseus, Great Aias (a.k.a. Ajax), and Makhaon, the Greeks’ healer.

(Nothing like a good foot sweep to knock down a Trojan archer.)
(Menelaos, Great Ajax, and Odysseus, as well as our hero in white.)

Mission 3: The Heroes Strive With Gods

The balance of the fighting has shifted. Aeon tries to keep the Greeks hard-pressed, but the gods themselves are influencing this war, and more champions take the field. The heroes rescue Diomedes, who warns the player about the chief enemy on the field today: Aineas, the son of Aphrodite.

The player takes on Aineas! Surely a demigod can’t be too tough.

When he’s low on health, Aineas’ mother attempts to save him. If the team is big enough to fight an archvillain, Aphrodite herself appears.

(Aphrodite, goddess of love, sex, and sea foam. The sparkles animate.)

If the team is smaller, she sends her handmaidens, pictured here.

Amid all the fighting, Dr. Aeon has killed Patroklos, Akhilleus’s cousin, best friend, and in many interpretations, his lover. Akhilleus loses his freakin’ mind and starts on a rampage.

Mission 4: The Clash of Man and River

The rampage is cut short by Dr. Aeon, who has placed temporal disruptors around the battlefield in order to change history. Arachnos captures Akhilleus temporarily, though as the dialogue indicates, he’s about to break free when the heroes rescue him.

(Achilles, with his famous shield.)

It’s time for a team-up. But, as an Arachnos captor points out, what are they going to do, kill the entire Trojan army?

Spoiler alert: Yes, yes they are.

The rampage is the longest mission in the arc, as the players plow through a ton of enemies named in the Trojan epic cycle. Relative shlubs like Asteropaios and Lykaon go down first, and by then the Skamander river is so choked with blood that Xanthos, its river god, attempts its revenge.

(Xanthos, a.k.a. the Scamander River God. The blue slime is water animated to drip.)
Ever seen CoH’s Water Blast power set? Now you have!

But that’s not all! Prominent allies take the stage, like the Amazon princess Penthesilea…

(Penthesilea, princess of the Amazons, with double labrys axes. Way to represent, girl!)

…and the son of the dawn goddess Eos! His name is Memnon, prince of Aethiopia.

(Memnon, son of the Dawn and sporter of awesome dreads.)

Each of them call on Dr. Aeon for help, but the villain is gone, leaving them to face their fates alone. Interestingly, the players find Dr. Hamilton amid all the fighting, and Troy’s star quarterback, Prince Hektor, reveals more as the players fight him.

(Hector, prince of Troy. The spear looks more like a naginata, but it’s the closest I could get.)

Hektor says he knows where Aeon has gone, but to preserve his honor and spare the lives of his people, he’s going to throw the fight. The player makes it look good, defeating him as per normal gameplay. When the mission is over, Dr. Hamilton and Hektor let the player in on the Arachnos plan.

So What’s the Plan, Exactly? Enrage the Death Machine?

The reason Aeon interrogated all the Greeks he could find and killed off Patroklos was because he wanted Akhilleus to be visited by his mother the night before the battle, as the story goes. Akhilleus’ mother is Thetis, a sea goddess who is responsible for Akhilleus’s famous powers.

When Akhilleus was an infant, Thetis dipped him in the headwaters of the River Styx, and wherever the water touched, it made him immortal and invulnerable. Because she held him by the heel while she dipped him, that heel is his one weak, mortal part, the proverbial “Achilles heel.”

Dr. Aeon’s plan was to capture and interrogate Thetis for the location of the Styx’s headwaters. And now he’s taken his best commandos and dipped them in the Styx. He’s going to make an army of super-soldiers who cannot die.

Mission 5: The Isle of the Styx

The player goes to the island of Skotados to rescue Thetis. The player battles normal Arachnos enemies, the nymphs of the Styx (the river of death), and the now-invulnerable Arachnos soldiers. It’s a tough fight (the super-soldiers are a mob of all bosses), but Akhilleus and Hektor are there to take their revenge on Aeon, and having them both on the players’ side is a combo that the gods never saw coming.

In the end, the player drops Dr. Aeon off with Mender Lazarus, who will enforce the sanctity of Earth’s timeline. What he does to Aeon is only hinted at, but it’s probably NSFPC: Not Safe For Paragon City.

And that’s our show! Hope you enjoyed this little excursion.

If you’ve made it this far and actually have a City of Heroes (Homecoming) account, the arc is #31899. Just enter that into the search bar at the Architect Entertainment interface, and the arc should be playable.

See you around the city!

Big Trouble in Little Rokugan

The worst job in the samurai fantasy nation of Rokugan belongs to the Crab Clan, who must maintain the Kaiu Wall to keep out the demonic armies of the Shadowlands. One particularly disagreeable duty is to scout out the blasted wastes and spy upon the enemy. When the ronin Seikansha sought this out, he discovered a portal to what he thought was Jigoku — Rokugan’s Hell.

This was not the case. When he followed a strike team of misshapen creatures into this distortion of time and space, he emerged in the laboratories of Paragon City’s Portal Corporation. The oni, goblins, and other servants of evil had no clue where they were — but wasted no time kidnapping the local humans to gain their secrets.

My approximation of the L5R shugenja Seikansha, featuring the Wings of Fire and Katana of Fire spells.

Alone, Seikansha knew he could not face all the enemy at once. But the language of heroes is universal. If the people here — however strangely dressed — seek to defend their home from the Shadowlands, they are no longer strangers, but brothers and sisters. It’s time for a team-up between samurai and superheroes.

“But wait, is this okay copyright-wise?”

Funny thing… yes. According to the guidelines of the current rights-holders of Legend of the Five Rings, Fantasy Flight Games, fans (such as myself) can create content so long as it is not sold for a profit. Since City of Heroes: Homecoming is entirely powered by volunteers and doesn’t charge for its services, no laws have been violated.

So… let’s rock!

Part 1: Face the Horde

Once the player starts the Architect Entertainment arc, it creates a hologram contact for the first mission.

“If you would turn back the darkness, come with me. There will be lives and souls to save.”

Here, the heroes retake the Portal Corporation building from the foot soldiers of the Shadowlands Horde. Since it’s just the first mission, I thought we’d ease into it with familiar enemies from L5R and a simple task: rescue the scientists of the Portal Corporation. The liberated scientists are eye-witnesses to the crime.

Who are we facing? Let’s zoom in on the bad guys with some beauty shots from the character creator!

Bakemono (goblins):

Bakemono Warmongers (goblin shock troops):

A shot of the City of Heroes character editor, showing a goblin with a double-headed staff.

Hyakuhei: intelligent zombies of the Shadowlands that were once samurai. I particularly like the zombie bones in the hands and the rusty katana option.

For bosses, we have Rokugani ogres. Since “ogre” and “demon” both more or less translate as “oni” and they share a number of similarities in traditional Japanese mythology, I gave these brutes the name Yabanjin no Oni. Yabanjin means, roughly, “barbarian” or “savage person.”

A blue-skinned, horned oni (Japanese demon) holding a hammer of molten rock.

A Missing Expert

Back to the action. The heroes rescue two researchers who are able to tell them what’s going on, only to find their supervisor is missing: Tina MacIntyre, Portal Corp’s key expert on alternate dimensions.

Where would they take her? Seikansha says when the Shadowlands needs to grow its power, the first place that maho-tsukai (blood sorcerers) go is to the local graveyard. There, they can animate the dead to fight for them. In Rokugan, this is less of a problem, as they cremate their dead. Surely a worldly civilization like Paragon City does the same?

“Um, yes, bad news…” says the player…

Part 2: Digging the Grave

The heroes head to Peregrine Island’s graveyard to rescue Tina MacIntyre. There, they find Rokugan’s worst nightmare. When Tina is freed, she says the oni and goblins snatched weapons from Portal Corporation’s security teams and the SWAT department of the local police who deal with superpowered beings.

In other words, that sound of approaching feet is going to give way to bursts of assault rifle fire, grenade explosions, and the zapping sounds of beam rifles. The Shadowlands Spec Ops team may not have a lot of experience with these weapons, but thanks to modern technology, they’re pretty much point-and-click.

Even the lowly shlubs have automatic weapons:

And their buddies pack beam rifles that can disintegrate their targets:

The zombies created by maho-tsukai have found themselves some chainsaw swords… and in this close-up, you can see the porcelain masks that let their bodies animate.

When the heroes rescue the Tainted Tina MacIntyre, she confirms their plan… they’ve taken a small army back to Rokugan… with weapons enough to devastate whatever medieval troops are in front of them.

Part 3: The Guns of Yojin

Those troops are in Yojin Province. In case you’re not up on your Rokugani geography, that’s the land immediately outside Otosan Uchi… the Imperial capital.

The good news? All seven Great Clans have soldiers stationed there. The bad news? Six out of the seven are blaming the Crab for failing to contain the Shadowlands threat.

Fight, Grab, and Rescue

The heroes have a threefold mission.

  1. Find and confiscate the stashes of weapons from Paragon City so the Horde can’t use them.
  2. Rescue the Crab scouts who were tracking the Horde and got caught by the Great Clans. There are six different Clans and six different Crab allies to free.
  3. Take the fight to the demon in charge, Hoshasen no Oni.

The weapons use City of Heroes’ “weapon stash” icons, which admittedly look out of place in the hills of pseudo-Japan, but they’re supposed to!

The scouts to rescue are from some of the samurai families of the Crab:

  • The Hida are known for tough shock troops.
  • The Hiruma, usually scouts.
  • The Kuni, often shugenja and witch hunters.
  • The Kaiu, known for engineers and battle-masters.
  • The Yasuki, who are mostly courtiers and merchants. They aren’t present here.

Here’s a Kuni, captured by the Unicorn (Ki-Rin) Clan. They have a mix of the samurai families of the Utaku, Shinjo, and Ide. The Utaku Battle Maiden is the armored one on the left, a literal girlboss. The Shinjo is an archer, and the Ide is a courtier who knows how to use a dao (Chinese broadsword). They’re minion-rank. As with all CoH adventures, the more players are in the team, the more enemies they will face. Since there’s only one player here, the mob is only three enemies.

After the Kuni is free, she joins the player and fights on their side.

The Kaiu warrior, a big tanky type in heavy armor with a tetsubo, has been captured by the Lion Clan. The Matsu family form the minion and lieutenant ranks of this mob. The highlighted one is a gunso, or sergeant, who specializes in katana moves. The other two are ashigaru, foot soldier spearmen.

If there were more heroes in this mission, there would be more enemies. In that case, there’d be Kitsu family shugenja (priest/wizard) and a boss, the Akodo family tacticians.

But don’t forget the real enemy! Amid all the beating down of other Clans (Phoenix, Scorpion, Crane and Dragon are not pictured), there’s still plenty of Shadowlands enemies, none more notable than the Hashasen no Oni.

Pictured here in the character creator (because taking screenshots is chaotic while getting your butt kicked), the Hashasen fights using weakening energies. In the parlance of CoH, it’s radiation emission, but the description themes it as debilitating energies of the element of Corruption.

When it falls, the Hashasen no Oni tries to crawl in a specific direction… a tunnel opening leading far underground…

Part 4: Six Shaku Under

Seikansha and the players draw a logical conclusion — there were too many Shadowlands troops compared to the ones he saw in Paragon City. They had reinforcements, and they came from the tunnel beneath Rokugan. Does it go all the way to the Shadowlands? Or is the Horde using some other method than simply carving out a 200-mile tunnel? The player vows to find out.

The Shadowlands have, of course, underestimated their enemy. Samurai are no great spelunkers, but if there’s one thing Paragon City knows, it’s fighting enemies in caves! The heroes set bombs throughout the tunnel system, wiring it to blow. Sure hope they wrote their final haiku before coming down here!

It turns out the enemy are guarding a ritual altar, and that spilling blood on it will create a gate… not between worlds, but to Jigoku itself.

There, the five servants of Fu Leng responsible for this plan are known as the Star of Darkness. They must be destroyed, or the forces of Hell will continue to surface in the caves, and from there, assail Otosan Uchi until it falls.

Part 5: To Shatter a Star

The portal takes the players to Jigoku, a burning hell where the Star of Darkness has retreated to plot their contingency plans.

The heroes will find new enemies to face here, including dozens of minor oni not seen outside of Jigoku.

The stars of the show are the five points of the star. The Hikarabita no Oni lashes a burning whip and summons demons in an attempt to vanquish any foes who refuse to die. Using thermal powers, it sucks the moisture from its victims, leaving dessicated husks.

Genso no Oni mocks samurai by dressing and fighting like them, creating fear and darkness wherever it goes. Because City of Heroes adds on special effects with Dark Armor powers, fighting it is like fighting a cloud of darkness. I got a clearer picture of it in the character creator.

The other bosses include a fallen Moto samurai (a family of the Unicorn Clan largely taken by the Shadowlands).

Topping things off is, of course, the archvillain of this plan, the pale princess of the Shadowlands, Doji Nashiko.

Who’s that, you ask? Right-click on her to find out!

I tried to get a picture of her at rest, but she can see through invisibility, so I got one of her in action. Here she is fighting the 8-ton Longbow battle robot I used to keep her busy to get the screenshot.

With Nashiko’s defeat, the players have driven the last nail into the coffin of this evil scheme. But now that Rokugan and Paragon City know of the other realms’ existence, who is to say what will happen next? Will the Emperor send diplomats or soldiers? Will they still remain isolated from all other lands when an existential potential threat to the Empire is just a portal away?

Create your own Architect Entertainment arc and let me know!

In Which I Donate Something Special

The cover of "Hairballs, Hiccups and Hope" shows a smiling family of four in a spaceship.

A few years back, I joined a Discord server for a short story writing community. I knew a few of the writers’ works through the Books of Valor anthologies, and they let me know about upcoming anthologies, most of which are through Raconteur Press. With my head down in Civil Blood‘s world this year, I haven’t submitted much, but one anthology stood out.

It was a charity anthology — a writer, Lori Janeski, was badly injured in a car accident, and her friends and family put together an anthology where the proceeds would go toward hospital bills. The editor, Amanda Montandon, wanted stories themed around survival and hope.

Now, I’m trying to minimize the time I spend on writing that’s not Civil Blood-related, and I had a story that already fit the bill. “The 10:40 Appointment at the NYC Department of Superhero Registration” was right there, with its reprint rights available and everything, so I sent it in.

I didn’t hear back for months. What I didn’t know is that Amanda was struggling with her own health, having been diagnosed with Stage III breast cancer. This was all the more poignant, because “The 10:40 Appointment’s” ending hinges around oncology, that is, the medical specialty of dealing with cancers.

But Amanda never gave up. Now, almost a year later, the anthology has been published.

“Hairballs, Hiccups, and Hope” collects 13 short stories, about cats, brownies (the fae kind), kissing frogs, Alzheimer’s patients’ brains uploaded to spaceships, and of course, a hapless regenerating superhero who wants to be called Doctor Awesome. He does not get everything he wants.

It is available through Amazon for Kindles and paperback here.

In Which I Announce Unidentified Funny Objects, Volume 8!

In May, I had a short story accepted to the annual science fiction and fantasy humor anthology, Unidentified Funny Objects. Currently in its eighth year, UFO has featured a lot of famous writers, and this year it features such luminaries as David Gerrold (he created the Tribbles for Star Trek) Jodie Lynn Nye (who’s published more than 50 books) and of course Esther Friesner, who has probably written more humorous short stories than Alexander Hamilton wrote essays.

When I submitted the story, I wasn’t expecting to have my story be the first one in the book. But there it is, doing its duty to make a first impression. “The 10:40 Appointment at the NYC Department of Superhero Registration” starts the volume off, followed by 23 more lighthearted romps. There’s grandmotherly golems, cybernetic cats, a daring quest inside the living room couch, and more.

The book is now available in print and Kindle, and it seems to be getting a bit of acclaim on Goodreads (for some reason, there aren’t nearly as many Amazon reviews as of this writing).

From my desk to yours. (The cyber-cat-burglars are on page 133.)

“The 10:40 Appointment” follows the hapless Dr. Amir al-Madani, a newly-empowered vigilante who gave up his job in the United Arab Emirates and moved to New York to fight crime. Problem is, New York is full of superheroes, so the Department of Superhero Registration is basically that cantina in Star Wars except with more teenage deities and nuclear-powered mutants. Amir’s only superpower is regeneration, which is really the worst power to bring to the heroic equivalent of the DMV.

Why? Because to register his super-ness, he’s got to demonstrate its capabilities in a road test… which, for regeneration, means a proctor in power armor beats the living snot out of him.

Amir triumphs… but not in the way you might expect. The story is goofy, but it also tries to encapsulate a lesson about what makes a real hero. I’m pretty proud of the story, so by all means, check it out here:

Unidentified Funny Objects, vol. 8, on Amazon.

“The 10:40 Appointment” is not my only light-and-fluffy superhero short story. Keen-eyed observers of this site may note that I’ve had heroes on the brain for a few months. I’ve actually got five or six stories in the works, all in the same universe as “The 10:40 Appointment.” None are quite ready for prime time yet: they’re all in various stages of creation, editing, and submission to various magazines and markets. If any of them score a bullseye, I’ll let you know.

In the meantime, check out the book for a laugh, and if you like it, feel free to leave a review. And kids, remember to drink your milk, because someday your superpowers might depend on it.

Excelsior!

A Writing Tour






This is is where I show off promotional materials, excerpts from books, links to published or produced works, and so forth. My LinkedIn page covers my specific responsibilities for the collaborative projects.

I have also spoken at the Game Developers’ Conference on the topic of writer research skills. If you’re an attendee, you can find my 2016 lecture “What Wikipedia Doesn’t Know Can Hurt You,” in the GDC Vault.

Video Games

Pirates of the Caribbean

Relics of Gods

The Mass Effect Trilogy

Star Wars: The Old Republic

FableLabs Projects

My Loft

Wayfinder

City of Heroes: Homecoming

Novels

Civil Blood: The Vampire Rights Case that Changed a Nation

Short Fiction

“The 10:40 Appointment at the NYC Department of Superhero Registration”

“The Torturer of Camelot”

“High Water Mark”

“This Thing of Darkness”

Television

The Agency

Tabletop Role-Playing Games

Legend of the Five Rings

Shadowrun

Earthdawn

Paranoia

The Shot Glass of Nostalgia” — Tabletop Stories to Help Your Games

Comics

Mythkillers

M.I.T.H.

Writing Samples

These are resume fodder: YouTube videos of my video game work, and interactive fiction in small, digestible chunks.

A Twine Writing Sample:

“A Hell of Heaven” — A Cyberpunk-Genre Twine Mission (15 minute read)

A choose-your-own-adventure in interactive prose. “A Hell of Heaven” is in the vein of Cyberpunk, Shadowrun, or similar games that occur twenty minutes into the future. If technology allows our brain to be edited by others, what makes our decisions ours?

Videos:

A Question of Motivation Part 1 (MMO Quest Giving)

A short and sweet side-quest as it originally appeared in Star Wars: The Old Republic. Takes about 5 minutes to watch, which is why I put it first.

“Shoot the mouthy one” is a very Sith answer, but it does not avail the player here.

A Question of Motivation Part 2

The gameplay of the rest of the adventure, including the twist at 10:34 and decision/quest turn-in at 18:31. Total dialogue time about 5 more minutes.

Stomping giant insect-like Colicoids? You’re gonna need a bigger boot.

Companion Character: EDI Makes a Joke ~35 seconds

The Enhanced Defense Intelligence says this early on in her ME3 dialogues, so a lot of fans are familiar with this joke.

Hey, EDI, you do remember how Shepard died in ME2, right? Juuuuust checking.

Companion Character: EDI and Liara ~ 30 seconds
This ME3 scene plays if you never completed one particular ME2 DLC.

What is there to say but “Oops?”

Companion Character: EDI Compilation ~ 13 min

EDI goes through a lot: her installation in a human-like body prompts many questions about mortality and human behavior. It ultimately leads her to decide that destroying the Reapers is worth her own death. Here’s a supercut of many of her conversations.

“But it was something good.”

Priority: Citadel from Mass Effect 3 (Action Sample, RPG Video Game) ~ 30 min

Kai Leng’s first appearance, a showdown with the Virmire Survivor, and finally a use for those Citadel elevators. (Mayhem. Mayhem is the use.)

The variant lines possible in the Virmire Survivor face-off are quite complex under the hood.

Citadel DLC — Thane’s Memorial Service (Dialogue Sample, RPG Video Game) ~30 min

Didn’t feel like you got a proper goodbye to Thane in Mass Effect 3? DLC to the rescue!

A rare chance to revisit what I thought was a shortcoming in the main game.

Citadel DLC — Silver Coast Casino Infiltration ~ 30 min

A casino heist? In a game without stealth? We made it work! Here’s two versions.

This one is a walkthrough, so it has commentary. It includes the mission briefing.

I leveraged BioWare’s strength — dialogue — into our brief foray into stealth gameplay.

This one has no commentary, but does not have the mission briefing.

“Right, right… what did I say?”

(And just for fun, the Silver Coast Casino mission’s red carpet entrances — all 27 dialogue variations!)

“Needs a little something… now it’s perfect.”

Wayfinder‘s Traditions of Eventide (Seasonal MMO Content) ~ 15-47 min.

In a break from doom and gloom, I wrote gaming’s equivalent of the Hallmark Christmas Special, in which Lord Halar tries to assist his scientist granddaughter Avala during the winter holiday. The emotional beats at the end are all the more poignant if you know Avala is an Echo… in other words, like the player, she died and has returned to live an uncertain existence. The first mission is 15 minutes, but if you want the full 47-minute tour, I had my hands on every bit of dialogue in the patch.

“That’s not what ‘objectively’ means…”

Text and Worldbuilding:

Mass Effect Codex, Galaxy Map, Weapon and Item Entries

I headed up a lot of unglamorous-but-essential lore-building text on the Mass Effect Trilogy. (I helped a little bit on ME1, and took over for ME2 and ME3.)

First-Person Shooter Sample:

“Voice in the Ear” (Modern Military Shooter Level)

To demonstrate my skills with short, urgent dialogue (more so than the BioWare or Wayfinder samples) and to throw in a little level design, I added this documentation, adapted from a timed writing test. All names have been changed to protect the guilty.

Romance Genre Samples:

The Double (Contemporary Romance Fiction)

Pinning Him Down (Contemporary Romance Interactive Fiction in Twine)

I briefly wrote for I Got Games/AVGLife’s interactive romance novels, and would welcome the chance to revisit the romance genre. Twine makes it easier to simulate the flow of an interactive piece without starting my own studio.

Interactive Quizzes:

“What Do I Know About Video Games?” (A Twine Quiz)

And to end our tour, a little Web content, because I’ve done that, too!

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