In Which “The Texas Chainsaw Massacre” Meets Miyamoto Musashi

Many years ago in Los Angeles, I was up late at night watching the Independent Film Channel. This was around the time of the breakout success of the Blair Witch Project. It being October, the traditional horror month, the IFC showed the original Texas Chainsaw Massacre. By way of introduction, they asked some film expert why he thought indie horror films spawn stories of phenomenal success. Studio films like those of Alfred Hitchcock in his ’60s oeuvre were carefully crafted, but indie horror, particularly in the ’70s to ’90s, had many stories where the not-very-cerebral flicks were made on shoestring budgets and still became wildly popular.

The expert said, “Well, when you watch an Alfred Hitchcock horror movie, you’re in suspense because you’re in the hands of a master. When you watch an indie horror movie, you’re in suspense because you’re in the hands of a f**ing maniac.”

It is with that spirit that I present to you a bit of roleplaying game writing my wife and I did long ago. Because I liked gamemastering samurai horror, and it wasn’t because I was Hitchcock.

I dug these out of the vaults, as it were. There’s three adventures, all tournaments for the samurai fantasy tabletop roleplaying game Legend of the Five Rings. They put the players through their paces with roleplaying challenges, a little mystery, and combats. They were playtested in gaming tournaments at the Origins and Gen Con conventions, over the course of three separate game sessions apiece.

I doubt I’d ever call what I did in tabletop games “wildly popular,” but some fans liked the work enough to archive the original versions of these adventures on the L5R fan site Kaze No Shiro. To add a little value here, I’ve cleaned up the old versions’ visual presentation and added a few sections based on fan feedback.

Curious gamemasters can read “Mirror, Mirror,” “Fortunes Lost,” and “Hindsight” here. Curious players who wanna read ’em can get off their duffs and become curious gamemasters.

The adventures are free to download and play. I don’t have a tip jar or Patreon or anything like that. If you liked the games, maybe you’d like my novel.

Vrrrooom vrrroooom vrrrrraaawwwwwr…

A Writing Tour






This is is where I show off promotional materials, excerpts from books, links to published or produced works, and so forth. My LinkedIn page covers my specific responsibilities for the collaborative projects. (Writing samples are at the bottom — just scroll down.)

I have also spoken at the Game Developers’ Conference on the topic of writer research skills. If you’re an attendee, you can find my 2016 lecture “What Wikipedia Doesn’t Know Can Hurt You,” in the GDC Vault.

Video Games

Pirates of the Caribbean

Relics of Gods

The Mass Effect Trilogy

Star Wars: The Old Republic

FableLabs Projects

My Loft

Wayfinder

Novels

Civil Blood: The Vampire Rights Case that Changed a Nation

Short Fiction

“The 10:40 Appointment at the NYC Department of Superhero Registration”

“The Torturer of Camelot”

“High Water Mark”

Television

The Agency

Tabletop Role-Playing Games

Legend of the Five Rings

Shadowrun

Earthdawn

Paranoia

The Shot Glass of Nostalgia” — Tabletop Stories to Help Your Games

Comics

Mythkillers

M.I.T.H.

Writing Samples

These are resume fodder: YouTube videos of my video game work and prose fiction in small, digestible chunks.

Videos:

A Question of Motivation Part 1 (MMO Quest Giving)

A short and sweet side quest as it originally appeared in Star Wars: The Old Republic. Takes about 5 minutes to watch, which is why I put it first.

“Shoot the mouthy one” is a very Sith answer, but it does not avail the player here.

A Question of Motivation Part 2

The gameplay of the rest of the adventure, including the twist at 10:34 and decision/quest turn-in at 18:31. Total dialogue time about 5 more minutes.

Stomping giant insect-like Colicoids? You’re gonna need a bigger boot.

Priority: Citadel from Mass Effect 3 (Action Sample, RPG Video Game) ~ 30 min

Kai Leng’s first appearance, a showdown with the Virmire Survivor, and finally a use for those Citadel elevators. (Mayhem. Mayhem is the use.)

The variant lines possible in the Virmire Survivor face-off are quite complex under the hood.

Citadel DLC — Thane’s Memorial Service (Dialogue Sample, RPG Video Game) ~30 min

Didn’t feel like you got a proper goodbye to Thane in Mass Effect 3? DLC to the rescue!

A rare chance to revisit what I thought was a shortcoming in the main game.

Citadel DLC — Silver Coast Casino Infiltration ~ 30 min

A casino heist? In a game without stealth? We made it work! Here’s two versions.

This one is a walkthrough, so it has commentary. It includes the mission briefing.

I leveraged BioWare’s strength — dialogue — into our brief foray into stealth gameplay.

This one has no commentary, but does not have the mission briefing.

“Right, right… what did I say?”

(And just for fun, the Silver Coast Casino mission’s red carpet entrances — all 27 dialogue variations!)

“Needs a little something… now it’s perfect.”

Wayfinder‘s Traditions of Eventide (Seasonal MMO Content) ~ 15-47 min.

In a break from doom and gloom, I wrote gaming’s equivalent of the Hallmark Christmas Special, in which Lord Halar tries to assist his scientist granddaughter Avala during the winter holiday. The emotional beats at the end are all the more poignant if you know Avala is an Echo… in other words, like the player, she died and has returned to live an uncertain existence. The first mission is 15 minutes, but if you want the full 47-minute tour, I had my hands on every bit of dialogue in the patch.

“That’s not what ‘objectively’ means…”

First-Person Shooter Sample:

“Voice in the Ear” (Modern Military Shooter Level)

To demonstrate my skills with short, urgent dialogue (more so than the BioWare or Wayfinder samples) and to throw in a little level design, I added this documentation, adapted from a timed writing test. All names have been changed to protect the guilty.

Romance Genre Samples:

The Double (Contemporary Romance Fiction)

Pinning Him Down (Contemporary Romance Interactive Fiction in Twine)

I briefly wrote for I Got Games/AVGLife’s interactive romance novels, and would welcome the chance to revisit the romance genre. Twine makes it easier to simulate the flow of an interactive piece without starting my own studio.

Interactive Quizzes:

“What Do I Know About Video Games?” (A Twine Quiz)

And to end our tour, a little Web content, because I’ve done that, too!

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