In Which I Ship a Game!

“Um, do you have room for one adult, one locking trash can, and about forty-one Tupperwares that need to stay warm?”

The short version: as of today, Amazon Game Studios is launching My Loft, a little voice-controlled game for the Amazon Echo. I served as lead writer on the project, heading up a team of three other writers. I believe it’s rated E-10, meaning E for Everyone over 10 years old.

You are the owner of a loft you rent out. You use the money to decorate the loft to increase its comfort, coolness, and weirdness ratings, and you interact with the guests to raise their happiness scores. More happiness equals more money you can spend on tricking out your loft. The gameplay happens in real time, so you can check in once or twice a day and not have a big time commitment to it.

The fun part is that it’s a comedy game, so when you say, “Alexa, check on my guest,” sometimes what comes out of their mouth is freakin’ hilarious.

There’s about 28 guests total, ranging from drag queens to venomous snake enthusiasts to boy detectives to Zen masters to Masivo the Human Wall. (Trust me, you’ll know who he is when you meet him.) There’s also a certain guest who only shows up if you play the game after midnight, and references to holidays if you’re playing on that particular day.

It’s not a super-slick AAA production, nor did I have complete creative control. But it was a great dose of laughter in my life during the first dark days of the pandemic, and I’ll always be thankful for that. After the writers’ contracts ended, we stepped back and let the design team do their thing, so there are still many surprises for me when I play. I seriously haven’t seen this thing in about six months.

To play it, tell your Echo, “Alexa, launch My Loft.” You can’t say “play My Loft,” because then Alexa will think you’re trying to play music. It’s “launch.” Make sure you’ve updated to the most recent Echo operating system or Alexa will say “the game is not supported.” It works on Fire 6.5.4.2.. The Echo sometimes says it’s done updating after a few minutes, when in fact it takes about two hours to process everything.

Hope you enjoy it… and forgive the tutorial character not being the most fascinating dude on the planet. He means well, and if I recall, he comes in handy when you run afoul of the absinthe smugglers.

Long story.

My Loft is in the Alexa Skills store here.

A Writing Tour






This is is where I show off promotional materials, excerpts from books, links to published or produced works, and so forth. My LinkedIn page covers my specific responsibilities for the collaborative projects. (Writing samples are at the bottom — just scroll down.)

I have also spoken at the Game Developers’ Conference on the topic of writer research skills. If you’re an attendee, you can find my 2016 lecture “What Wikipedia Doesn’t Know Can Hurt You,” in the GDC Vault.

Video Games

Pirates of the Caribbean

Relics of Gods

The Mass Effect Trilogy

Star Wars: The Old Republic

FableLabs Projects

My Loft

Wayfinder

Novels

Civil Blood: The Vampire Rights Case that Changed a Nation

Short Fiction

“The 10:40 Appointment at the NYC Department of Superhero Registration”

“The Torturer of Camelot”

“High Water Mark”

Television

The Agency

Tabletop Role-Playing Games

Legend of the Five Rings

Shadowrun

Earthdawn

Paranoia

The Shot Glass of Nostalgia” — Tabletop Stories to Help Your Games

Comics

Mythkillers

M.I.T.H.

Writing Samples

These are resume fodder: YouTube videos of my video game work and prose fiction in small, digestible chunks.

Videos:

A Question of Motivation Part 1 (MMO Quest Giving)

A short and sweet side quest as it originally appeared in Star Wars: The Old Republic. Takes about 5 minutes to watch, which is why I put it first.

“Shoot the mouthy one” is a very Sith answer, but it does not avail the player here.

A Question of Motivation Part 2

The gameplay of the rest of the adventure, including the twist at 10:34 and decision/quest turn-in at 18:31. Total dialogue time about 5 more minutes.

Stomping giant insect-like Colicoids? You’re gonna need a bigger boot.

Priority: Citadel from Mass Effect 3 (Action Sample, RPG Video Game) ~ 30 min

Kai Leng’s first appearance, a showdown with the Virmire Survivor, and finally a use for those Citadel elevators. (Mayhem. Mayhem is the use.)

The variant lines possible in the Virmire Survivor face-off are quite complex under the hood.

Citadel DLC — Thane’s Memorial Service (Dialogue Sample, RPG Video Game) ~30 min

Didn’t feel like you got a proper goodbye to Thane in Mass Effect 3? DLC to the rescue!

A rare chance to revisit what I thought was a shortcoming in the main game.

Citadel DLC — Silver Coast Casino Infiltration ~ 30 min

A casino heist? In a game without stealth? We made it work! Here’s two versions.

This one is a walkthrough, so it has commentary. It includes the mission briefing.

I leveraged BioWare’s strength — dialogue — into our brief foray into stealth gameplay.

This one has no commentary, but does not have the mission briefing.

“Right, right… what did I say?”

(And just for fun, the Silver Coast Casino mission’s red carpet entrances — all 27 dialogue variations!)

“Needs a little something… now it’s perfect.”

Wayfinder‘s Traditions of Eventide (Seasonal MMO Content) ~ 15-47 min.

In a break from doom and gloom, I wrote gaming’s equivalent of the Hallmark Christmas Special, in which Lord Halar tries to assist his scientist granddaughter Avala during the winter holiday. The emotional beats at the end are all the more poignant if you know Avala is an Echo… in other words, like the player, she died and has returned to live an uncertain existence. The first mission is 15 minutes, but if you want the full 47-minute tour, I had my hands on every bit of dialogue in the patch.

“That’s not what ‘objectively’ means…”

First-Person Shooter Sample:

“Voice in the Ear” (Modern Military Shooter Level)

To demonstrate my skills with short, urgent dialogue (more so than the BioWare or Wayfinder samples) and to throw in a little level design, I added this documentation, adapted from a timed writing test. All names have been changed to protect the guilty.

Romance Genre Samples:

The Double (Contemporary Romance Fiction)

Pinning Him Down (Contemporary Romance Interactive Fiction in Twine)

I briefly wrote for I Got Games/AVGLife’s interactive romance novels, and would welcome the chance to revisit the romance genre. Twine makes it easier to simulate the flow of an interactive piece without starting my own studio.

Interactive Quizzes:

“What Do I Know About Video Games?” (A Twine Quiz)

And to end our tour, a little Web content, because I’ve done that, too!

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